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  #21  
Old January 2nd, 2006, 03:55 AM
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Default Re: Fire-9 bless needs rebalancing !

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and even Fear from D8 would be more effective
heh. don't get carried away now
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  #22  
Old January 2nd, 2006, 04:14 AM
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Default Re: Fire-9 bless needs rebalancing !

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archaeolept said:
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and even Fear from D8 would be more effective
heh. don't get carried away now
I'm not kidding. In some MP game a while back, my large(Abysian?) army - that would have won - was routed by Onyx Amazon undead mounts (that come with fear). They had a Death blessing, raising them to Fear +4 or Fear +5. I would have won against any other blessing...

Black Templars with Fear -1 or Fear +0 would be very effective against low-morale militia. Only Earth could be as good, as their only enemy is fatigue. But hopelessly outnumbered by militia, fear is the only hope. Ever seen a D10 Prince of Death with a Horror Helmet take on indies? Often they kill one enemy, and the rest rout...

Granted, Death blessings are situational (and generally bad). But they can be awesome versus low-morale troops.
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  #23  
Old January 2nd, 2006, 04:36 AM
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Default Re: Fire-9 bless needs rebalancing !

yah. i really need the extra help against militia.

sure, nightmares are one thing, but that's the exception. F9 is very good in very many ways. It will dispense w/ ethereality or mistform. And, against conventional troops, it will cause more fear than death due to the increased slaughter on the ranks.
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  #24  
Old January 2nd, 2006, 05:01 AM

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Default Re: Fire-9 bless needs rebalancing !

Hmmm, does Twist Fate work against Mind Duel? Astral-9 could be very good for Marignon and R'lyeh. It's also good (using the Shroud) for assassins.
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  #25  
Old January 2nd, 2006, 06:28 AM
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Default Re: Fire-9 bless needs rebalancing !

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Hmmm, does Twist Fate work against Mind Duel? Astral-9 could be very good for Marignon and R'lyeh. It's also good (using the Shroud) for assassins.
I highly doubt it. I had originally assumed it only worked against things that must roll versus defense (including projectiles) and thus had some possibility of missing, since conceptually, a twist of fate would not protect you against standing in the middle of a Thunderstrike, or having a lake of boiling sulfur poured on you. But then, I read that mirror images protect against area effect spells, and some "instakill" spells actually do 999 damage and can be survived by a sphinx in +10 dominion.

So I'm not really sure what the limits of "Twist of Fate" are, but I think that anything that does not declare a specific amount of damage is beyond them. For example, cold and heat auras, Charm, Blind, Curse, Paralyze, Foul Vapors... and Mind Duel. But it should protect against things like Earthquake, Bone Grinding, and Falling Fires.
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  #26  
Old January 2nd, 2006, 10:20 PM

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Default Re: Fire-9 bless needs rebalancing !

I just ran a series of 20 vrs 20 shamans and twist fate made no notable difference.
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  #27  
Old January 3rd, 2006, 10:23 PM
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Default Re: Fire-9 bless needs rebalancing !

I thought I read a while back that Fire was the weakest of the paths... at least in terms of spells. Doesn't this help balance it out? I think Death, Air, Blood, and Astral have the most powerful spells and summons, so it makes sense that their blessings suck.

I'm sure I'm wrong, but I thought to pipe in on the discussion. Now water on the other hand... my current favorite
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  #28  
Old January 3rd, 2006, 10:34 PM
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Default Re: Fire-9 bless needs rebalancing !

No. Water is the weakest of the paths, especially w/ the CB mod. Fire is good for an SC as well, as each lvl gives you +1 attack.
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  #29  
Old January 3rd, 2006, 11:31 PM
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Default Re: Fire-9 bless needs rebalancing !

yeah fire has the best artillery and elemental spirits
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  #30  
Old January 4th, 2006, 11:57 AM

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Default Re: Fire-9 bless needs rebalancing !

air elementals are good
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