Quote:
DRG said:
The game already has built in selective op-fire. I let this debate go on hoping SOMEONE experienced would make this point while I work in WinSPWW2 but I see that is not to be.
|





Quote:
DRG said:
Tanks will not open fire on jeeps and trucks unless they are right on top of the tank. The game allows secondary units the "privilege" of dealing with things like trucks
Let's examine the assertion that all you need to do is send in two jeeps ahead of your heavy tanks to draw all the enemy fire.
Really? I don't think so.
|
Yes they will not open fire on trucks and jeeps. If I ever told jeeps is because of my SPWaW past and some old instincts syill work. I tested a hell lot my African campaign I got to know the engine to a certain extent, and yes jeeps don't draim. BUT.
I also modified your 2 excellent scenarios. (OFF the maps are beautiful ON)
In the first scen I changed the trucks and jeeps to APCS and other light armored carriers which can do no harm to the Israeli tanks. I also added an infantry company.
In the second scenario I made all the changes above and I also changed most-but not all- Israely MGs to M136 a light man portable AT weapon. This is a combined arms defense with the tanks dealing with tanks, MGs dealing with infantry and the M136 dealing with the light armoured vehicled in orser not to harass the other units. Now this cannot be done in WinSPMBT.
Look Don, I really appreciate your and Andy's work very much. This is a very good game this is why I am still playing SP -I abandoned SPWaW for good- and not Combat Mission which has a more advanced engine, but this game has the OOB's the modern stuff and the good designer tools. And it looks very cool IMHO of course I like 2D stuff

.
You have corrected many irrealistic phenomenons which made the SP engine much better like the reverse moving, the load/unload cost, reentering rebvetments, realistic artillery delay etc.
This op fire draining is the worst disease of the SP engine
and it can be cured as mentioned above. I also know doing this in the C code spaghetti is not simple. But it is very much worth doing it IMHO. (together with the spotting events. Cannot you make them visible only to one side?)
If these phenomenons wuld be solved WinSPMBT would have almost every feature a gamer would like to have. (Some bridge layers on the streams are missing). With these correction I can imagine that I would spend playing with it another 10 years.
Everyone, please try the attached scenarios to see what I am talking about.
Wish you all the best,
Artur.