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  #1  
Old January 5th, 2006, 04:02 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Weapons Prospects

Put the game into windowed mode. That should let the messages pop to the front.

Yep. You can even make a carrier come out, which launches its own in an orgy of infinite looping. But you could still launch a carrier that launches only common fighters, and it would only be a little bit crazy

Fighter components are the same as ship components.
What they choose is based on the enemy ship design files. The fighters are mixed in with the ships, bases and sats.

Any vehicle that is not piloted by you personally is found in the "enemy" designs. Only stuff that you buy & fly is in the "player" designs.
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Old January 6th, 2006, 01:33 AM

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Default Re: Weapons Prospects

Will do on the windowed idea. Now...how do I get the frigate into a vehicle to launch? Do I need to make a component for it?

EDIT: It has come to my attention that I haven't the foggiest clue as to how to make my game windowed. is it a command line thing?
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Old January 6th, 2006, 03:21 AM
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Default Re: Weapons Prospects

Hit the setup button instead of play.
Under the resolution selection you will find "windowed".

Basically, copy the fighter component, and tweak it to launch a different object.
For example, changing the "terran fighter" component to say:
Space Object XFile Name := Terran Battleship
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Old January 6th, 2006, 05:31 AM

Siirenias Siirenias is offline
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Default Re: Weapons Prospects

Well, I succeeded in getting things to work. Sort of. Abbadon fridates work just fine...but I think there might be like a Terran Frigate1 and 2. That would explain why nothing launches when I order terran frigates to launch. Fun stuff. I also got preliminary GRasers and counter missiles working. It looks nice so far...
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