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January 6th, 2006, 02:31 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: uploading my guy
Earthquakes are dumb.
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January 6th, 2006, 04:21 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Earthquakes
Let me guess... You took misfortune?
Used to be (before the scale mod) that order/misfortune was automatic. These days, misfortune is a real risk and order does not protect you from events near as well.
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January 6th, 2006, 04:33 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Earthquakes
Eh, I always take luck, and even with Luck-3 I've had labratories or temples destroyed on the first turn. Imagine having to wait to hire a mercenary mage to rebuild the lab, because you took a pretender with no magic? ( As per several Wyrms in Council of Wyrms. )
Even if that isn't the case, having to spend 200 gold on turn 2 to build a new temple or lab is hardly very "lucky" - I'd hope that in Dom3 levels of luck would protect you from a bad event for the first turns. (IE : Luck 1, no bad event on turn 1. Luck 3, no bad events until after turn 3.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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January 6th, 2006, 05:00 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Earthquakes
I thought one measly pick in Misfortune would be okay with three in Order. Told y'all I was a n00b. Maybe I was just "unlucky"  or do I have to expect an earthquake every other turn?
I hope the C'tis god is immortal. He/she/it was apparently way more unfortunate in his/her/its first-turn attack.
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January 6th, 2006, 06:14 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Luck / Misfortune
Quote:
Cainehill said:
Eh, I always take luck, and even with Luck-3 I've had labratories or temples destroyed on the first turn.
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Come to think of it, I've also lost 40% of my population in a province on turn 1 or turn 2. So, many of the very worst events can happen on turn 1, regardless of luck.
But - I don't think I've ever seen one of the top-tier events happen on turn one - never the 1000/1500 gold events that bring magic items, and I'm pretty sure I've never even gotten the random mages or whatnot on turn 1.
So - it actually seems to me that the game is coded to prevent the best events from happening right away, but not to prevent the worst events, regardless of luck / misfortune.
Curious if anyone can definately recall getting the uber-events on turn 1, disproving my theory. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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January 6th, 2006, 10:00 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Luck / Misfortune
I used to take mist 2 always, but not any more. I did get my share of temples & labs burning, as well as hurricanes and immigrations in the furst couple of turns. And now that I have taken a luck scale a few times, the best event I have ever got on Turn 1 is a National Hero.
Those uber 500 or 1000 gold events seem far more rare than the uber bad events, regardless of your luck setting. Order 3 in a province used to mean you rarely got a random event, but that is no longer true with the new scale mods.
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January 6th, 2006, 10:32 PM
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Sergeant
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Join Date: Nov 2003
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Re: Luck / Misfortune
new turn is up
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January 8th, 2006, 09:33 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Luck / Misfortune
new turn
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