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October 17th, 2001, 11:45 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Gifted ships don\'t fight
Actually, you could put each such ship in its own fleet, and thus give each one a strategy to use, without worrying about losing the command ship and reverting to the alien strategy.
PvK
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October 18th, 2001, 12:32 AM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
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Re: Gifted ships don\'t fight
Puke, you mean if the former owner changes strategies for this class, it will be applied to the ship he has gifted me?
This would be cool... 
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October 18th, 2001, 02:10 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Gifted ships don\'t fight
well, im guessing.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 18th, 2001, 03:19 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Gifted ships don\'t fight
quote: Originally posted by Puke:
its not that you cant chage the strat until you retrofit it, its that you cant change the strat until the design shows up in your ship list, and gifted ships show up as enemy designs (if at all).
considering that the AI wont figure it out if you trade them a mothballed fleet, my guess is 'no.'
on the other hand, that is a GREAT way to regulate a client state. you can give them ships, and dictate how they are used. you could generate a custom strategy for each ship class or fleet, and when you want them to attack something you let them know, and set it as a target in their strategy.
then you can stop them from turning on you or your allies by disabling their ships from remote. WOW, how slick is that?
I just thought of a billion scenario ideas based loosely on this:
-obviously a valueable tool for spaceborne / groundbased scenario games, based on Kodos' old corporations idea. This is my main insperation for finishing the PCMod, which should be done (in its first Version) sometime in november.
-a cold war game where some players play sponsor nations and others play puppet states. the sponsor nations can not fight directly but give ships to puppet states to further their interests.
-anyone play (post clan invasion) battletech? one race could control a massive stockpile of ships, and players could 'bid' for rights of conquest. whoever came in with the lowest bid to take a millitary goal would be given ships programmed specifically for that goal. or the game would start will all ships distributed to players, and a GM race would 'activate' ships for certain missions by changing their strategy
While I think you've got the cause of the problem figured out I'm a bit less than enthusiastic about your plans to use a BUG as a basis for scenarios.  I hope it will be fixed in the forthcoming patch, actually. It is an interesting problem, though. The easiest answer is to copy the gift-ship class to your classes. But if the ship contains tech that you cannot reproduce you've got a ship class that you cannot build. hmm. But maybe there is no other practical solution.
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