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  #1  
Old January 7th, 2006, 05:32 PM

ZylonBane ZylonBane is offline
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Default Re: Why no stats?

"Replayability through obscurity", eh?
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Old January 11th, 2006, 02:09 AM
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Brainiac4 Brainiac4 is offline
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Default Re: Why no stats?

Kind of.

Another Fearless Tester chiming it.

It is a deliberate decision. I asked for more numbers, or at least more indications of relative strength, multiple times during the early testing phases and got turned down. They did add the coin values to items as a nod to relative strength indication -- comparing two drives or weapons and seeing that one is rated at 1 coin and the other at 3 is a fairly good indication which one is better.
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Old January 26th, 2006, 02:34 PM
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Ripcord O'Reilly Ripcord O'Reilly is offline
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Default Re: Why no stats?

Use your formidable powers of observation. Read the descriptions. Watch combat closely. Listen to combat sounds closely. Nearly everything you need to know is there, and these things become more and more apparent with subsequent plays.
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Old February 6th, 2006, 01:19 AM
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Default Re: Why no stats?

That there would be one of the devs talking, so I think it's safe to conclude that yes, it's a deliberate choice.
 

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