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  #1  
Old January 9th, 2006, 03:33 AM
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Kana Kana is offline
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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
Fyron came up with the genious idea of point defense tractor beams.

This has been done for years (over 20 in fact) in Star Fleet Battles...tractoring Ships, Fighters, and especially Missiles...one of the things that was going to go into my SFB mod which is postponed until SEV...but yes still a great idea...

As for what to call/describe it...I guess it depends on the mechanics of the item...the tractor pulls objects...the pressor pushes objects...unfortunately neither holds and object in place...I'm hoping that this will be possible in SEV...

Kana
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  #2  
Old January 9th, 2006, 03:56 AM
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Default Re: Carrier Battles Mod

Ok, well, he posted it where I could see it, at least.

Wanna join CB#8?
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  #3  
Old January 13th, 2006, 12:06 AM

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Default Re: Carrier Battles Mod

Carrier battles 8
quick update the imperials are in one war with my empire. Very limited scale over a border system that has since ended. But the war hasnt been ceased with no real further battle
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  #4  
Old January 13th, 2006, 02:18 AM
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Default Re: Carrier Battles Mod

That sounds like a good thing for your empires.

A sparring partner to test out your designs and strategies on
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  #5  
Old January 24th, 2006, 04:41 PM
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Default Re: Carrier Battles Mod

I'm thinking of starting a long turn-time CBmod game for those who want to try the game, but don't have reliable access or time to play.

Probably a weekly turn limit.
To speed things up, I'll make it a small map and a 5 or 10 planet start.

How many people would be interested?
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  #6  
Old January 24th, 2006, 05:48 PM

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Default Re: Carrier Battles Mod

I'd be interested.
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  #7  
Old January 24th, 2006, 08:48 PM
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Default Re: Carrier Battles Mod

I would probably sign up for it, too... I'm already playing in CB#2, but I just took over from puke, and am most likely just riding on his momentum right now. It would be nice to have a good slow game so I can figure out the beginning of the mod, rather than slogging through the late-mid game with all the preliminary bits taken care of. Plus I want to get a closer look at the different cultures. I think I'm familiar with Disposable Society (puke's empire), and somewhat with Berserker (everyone else in CB#2). I see the data files for the other cultures, but you can't really get the feel for it until you see it in-game.
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  #8  
Old January 24th, 2006, 11:25 PM
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Default Re: Carrier Battles Mod

"Carrier Battles Weekly #1"
Is now open to join.
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  #9  
Old January 31st, 2006, 06:02 PM
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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
I'm thinking of starting a long turn-time CBmod game for those who want to try the game, but don't have reliable access or time to play.

Probably a weekly turn limit.
To speed things up, I'll make it a small map and a 5 or 10 planet start.

How many people would be interested?

Ok, SJ sangged me. I'm gonna be a daddy again in a couple of weeks so I may miss some turns if that doesn't upset too many people.

I've read thru most of the courses (neat idea by the way) on this mod but I'll state right now that I will probably ask at least 1 Brazilian questions about the mechanics of this mod so be patient.

I'll join up in a day or two. I'm really to busy for this but, hey, who needs to sleep?
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  #10  
Old January 31st, 2006, 07:29 PM
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Default Re: Carrier Battles Mod

ZA, sweet! Can we see it?

Slick; I reccommend asking this Canadian guy instead
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