|
|
|
 |

January 9th, 2006, 03:33 AM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Carrier Battles Mod
Quote:
Suicide Junkie said:
Fyron came up with the genious idea of point defense tractor beams.
|
This has been done for years (over 20 in fact) in Star Fleet Battles...tractoring Ships, Fighters, and especially Missiles...one of the things that was going to go into my SFB mod which is postponed until SEV...but yes still a great idea...
As for what to call/describe it...I guess it depends on the mechanics of the item...the tractor pulls objects...the pressor pushes objects...unfortunately neither holds and object in place...I'm hoping that this will be possible in SEV...
Kana
|

January 9th, 2006, 03:56 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
Ok, well, he posted it where I could see it, at least.
Wanna join CB#8?
__________________
Things you want:
|

January 13th, 2006, 12:06 AM
|
Corporal
|
|
Join Date: Dec 2004
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
Carrier battles 8
quick update the imperials are in one war with my empire. Very limited scale over a border system that has since ended. But the war hasnt been ceased with no real further battle
|

January 13th, 2006, 02:18 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
That sounds like a good thing for your empires.
A sparring partner to test out your designs and strategies on 
__________________
Things you want:
|

January 24th, 2006, 04:41 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
I'm thinking of starting a long turn-time CBmod game for those who want to try the game, but don't have reliable access or time to play.
Probably a weekly turn limit.
To speed things up, I'll make it a small map and a 5 or 10 planet start.
How many people would be interested?
__________________
Things you want:
|

January 24th, 2006, 05:48 PM
|
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Somewhere out there...
Posts: 432
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
I'd be interested.
|

January 24th, 2006, 08:48 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
I would probably sign up for it, too... I'm already playing in CB#2, but I just took over from puke, and am most likely just riding on his momentum right now. It would be nice to have a good slow game so I can figure out the beginning of the mod, rather than slogging through the late-mid game with all the preliminary bits taken care of. Plus I want to get a closer look at the different cultures. I think I'm familiar with Disposable Society (puke's empire), and somewhat with Berserker (everyone else in CB#2). I see the data files for the other cultures, but you can't really get the feel for it until you see it in-game.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|

January 24th, 2006, 11:25 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
"Carrier Battles Weekly #1"
Is now open to join.
__________________
Things you want:
|

January 31st, 2006, 06:02 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Carrier Battles Mod
Quote:
Suicide Junkie said:
I'm thinking of starting a long turn-time CBmod game for those who want to try the game, but don't have reliable access or time to play.
Probably a weekly turn limit.
To speed things up, I'll make it a small map and a 5 or 10 planet start.
How many people would be interested?
|
Ok, SJ sangged me. I'm gonna be a daddy again in a couple of weeks so I may miss some turns if that doesn't upset too many people.
I've read thru most of the courses (neat idea by the way) on this mod but I'll state right now that I will probably ask at least 1 Brazilian questions about the mechanics of this mod so be patient.
I'll join up in a day or two. I'm really to busy for this but, hey, who needs to sleep?
__________________
Slick.
|

January 31st, 2006, 07:29 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
ZA, sweet! Can we see it?
Slick; I reccommend asking this Canadian guy instead 
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|