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  #1  
Old January 9th, 2006, 03:43 AM
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Fyron Fyron is offline
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Default Re: Masters Mod v1.1 update released

Its not so much dropping the bonus because of being different types as using the lowest one from all components with the ability. Prevents cheesy designs with 1 quantum engine and 5 ion engines for the same speed but less cost if it were the case that the best was used.
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  #2  
Old January 10th, 2006, 09:38 PM
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Default Masters Mod v1.2: Foundation and Masters

Masters Mod v1.2: Foundation and Masters

I always wanted to do a Foundation mod. Here's a little bit of Foundation flavor for your Masters Mod games. Don't use it for games in-progress. It will break your v1.0 and v1.1 saved games.

1.2
added Psych Masters racial trait
fixed Structural Integrity Field bug

  • Psych Masters
    Your race has mastered the science of psychology. Your race's acute knowledge of the psyche gives you an early happines bonus. You'll also have access to techs that can demoralize your opponent, or persuade them to do things for you. Later research will uncover the science of Psychohistory, which lets you tweak galactic events to suit you.
  • Government Center
  • Legislative Center
  • Great Monument - just for fun
  • Immigration Center
  • Advanced Psychology
  • Psychology Cell
  • Encyclopedia Foundation
  • Mentalist Enclave
  • Gaia Facility
  • Psychological Interpretation Intel
  • Emotional Influence Intel
  • Psychological Defenses
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Old January 12th, 2006, 02:37 AM
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Default Re: Masters Mod v1.2: Foundation and Masters

I'm trying to think of what race out of the gagillions that are out there would make a good Psych Masters race. All the races out there seem to be very combat-focused.

Any suggestions?
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Old January 12th, 2006, 01:13 PM
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Default Re: Masters Mod v1.2: Foundation and Masters

Download: Masters Mod v1.3: Foundation and Masters update

I fixed a nasty little typo that prevented the mod from loading. It works fine now.

I also added the Mind-Static Shield facility to the Psych Masters. I meant to add it before, but I had forgotten.

1.3
added Mind Static Shield facility to Psych Masters
fixed bug with Psychological Defenses that prevented the mod from loading
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Old January 12th, 2006, 09:28 PM

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Default Masters Mod: Foundation and Masters

May be it is because I liked so much all the Foundation Books, but I think this name is one of the most beautiful which have been used to name a mod!!!
Besides it contains some very interesting concepts!

Good work!
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