Re: Mafador could you add a new type of weapon?
Multilevel Phased-ness and piercing power would be sweet for modders, and should be fairly easy to implement.
DOTW: What do you do about squares the shot only skims?
unless the shot is exactly horizontal, vertical or diagonal, there will be squares that the shot goes through "just a little bit"
RDOI: How would you stop friendly fire with the crazy manoevering that the fleet AI does? "Optimal range" would have to check for loaded RDOI weapons on your other ships, and avoid moving to point blank with the enemy.
DTS: Similarily, the "destroyed on use" ability working for weapons would be good.
Also, having multiple weapon abilities in one component (and in one shot) would be awesome. You could have Trek style 90% normal, 10% shield skipping. You could have a small repulsor beam effect when BIG guns hit a ship.
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Things you want:
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