And I really think Quantum should offer some advice on the first few turns. It is very diplomacy-oriented game, and just dropping into it will be confusing...
At least read the Wyrm's Charter. Don't hesitate to ask for advice on making propositions, I know the thread is... big.
Welcome to diplomatic Dominions! And don't be afraid to stir things up a bit.
edit: And with the final vote from Abysia, it looks like you will enter without any wars to fight (if that is good or bad, at least it's up to you to start them now)
Indeed, peace comes again to your new empire. Anyhow, feel free to contact me (either through the PM feature here on the board or at the gmail address associated with with my name here on the board) if you have questions about the wiki or the game in general.
__________________ The Council of Wyrms – it's not just the law, it's a good idea.