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  #1  
Old January 13th, 2006, 12:06 AM

LordAxel LordAxel is offline
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Default Re: Carrier Battles Mod

Carrier battles 8
quick update the imperials are in one war with my empire. Very limited scale over a border system that has since ended. But the war hasnt been ceased with no real further battle
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  #2  
Old January 13th, 2006, 02:18 AM
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Default Re: Carrier Battles Mod

That sounds like a good thing for your empires.

A sparring partner to test out your designs and strategies on
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  #3  
Old January 24th, 2006, 04:41 PM
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Default Re: Carrier Battles Mod

I'm thinking of starting a long turn-time CBmod game for those who want to try the game, but don't have reliable access or time to play.

Probably a weekly turn limit.
To speed things up, I'll make it a small map and a 5 or 10 planet start.

How many people would be interested?
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  #4  
Old January 24th, 2006, 05:48 PM

kerensky kerensky is offline
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Default Re: Carrier Battles Mod

I'd be interested.
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  #5  
Old January 24th, 2006, 08:48 PM
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Default Re: Carrier Battles Mod

I would probably sign up for it, too... I'm already playing in CB#2, but I just took over from puke, and am most likely just riding on his momentum right now. It would be nice to have a good slow game so I can figure out the beginning of the mod, rather than slogging through the late-mid game with all the preliminary bits taken care of. Plus I want to get a closer look at the different cultures. I think I'm familiar with Disposable Society (puke's empire), and somewhat with Berserker (everyone else in CB#2). I see the data files for the other cultures, but you can't really get the feel for it until you see it in-game.
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  #6  
Old January 24th, 2006, 11:25 PM
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Default Re: Carrier Battles Mod

"Carrier Battles Weekly #1"
Is now open to join.
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  #7  
Old January 24th, 2006, 11:52 PM
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Default Re: Carrier Battles Mod

I'll give it a shot, I'm also envious of these large fleet actions that SJ posts.

I signed up as the Azorani Alliance, using Alpha Kodiak's Azorani race style.
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  #8  
Old January 31st, 2006, 03:40 AM
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Default Carrier Battles Mod ... For SE5!

Extended from SE vs Galciv thread.
----------------------------------
Quote:
Atrocities said:
Quote:
Suicide Junkie said:
Personally, I'm hoping that GritEcon + CarrierBattles + SE5 + Beta influence = Mindblowing Game

Gotta crack the whip and get working, tho...
Let us know what we can do to help.
----

Graphics, and AI are my weak points.

What I suppose I need *most* is AI guys, but that is naturally a beta-only thing. Second to that would be a hearty set of LOW POLY shipsets which have nice fighter and troop models.

Also handy, and much more generally accessible would be some weapon animations / effects that look cool in bulk. Samples can be run through starfury to get an idea of how they'll look. I can take screenshots of them in action if you don't have starfury. Real rendered missile animations would be supersweet, although they will need to lack any sort of directional external lighting.
For example; having a flickering engine glint off the metal is great. But you can't have a sunny/shady side, since the missile will be rotating in flight, and missiles flying in different directions would look stupid.
For reference, the CB weapons are DUCs, Plasma Bolts, Laser beams and Torpedoes. Plus about 7-9 varieties of missile, which come in light and heavy versions of the kinetic/explosive/nuclear warhead types. Plus planetary bombardment missiles.

I should be able to scale the animations to match the mount size myself, but if you want to make separate animations for each, that's good too.


Some custom component portraits would help as well. A little grittiness is great, but they should preferably remain unique, colourful and iconic like the stock SE4 stuff.
Carrier Battles dosen't have too many components, so it shouldn't be too hard to get a full collection. In fact, if there are multiple full sets, then I will probably give you the option to choose between the image collections as a racial trait.


Back to shipsets:
I want to have about the same number of ships & units as CBmod for se4, so there will likely end up being many hundreds of ships and many thousands of units in mid-to-late game battles.
That's why LOW POLY is a requirement You should probably keep a high poly version as well, so that you can make beauty shots for giant portraits, and for a big intro battle scene. Glow points should probably be limited too, although creative use of one or two would be nifty... a doughnut topology ship with a ginormous glow point filling in the hole, for example.

For reference, there are in rough order of tech:
- Basic Fighters (Medium Fighter)
- Heavy Fighters (Large Fighter)
- Micro Fighters (Small Fighter)
- ER Fighters (ER Fighter, alt = Medium Fighter)
- Stealth Fighters (Stealth Fighter, alt = Small Fighter)
- Heavy ER Fighters (ER Fighter, alt = Large Fighter)

Ships will probably come in at least five generic hulls, possibly up to 10. Carriers will probably be +1 hull size bigger than the generic ships.
Use the se4 ship names for now, and start from the middle. The mod isn't going to need most of the ship hulls you'd expect of stock; colony ships would be made using the generic hulls, for example.
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  #9  
Old January 31st, 2006, 06:02 PM
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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
I'm thinking of starting a long turn-time CBmod game for those who want to try the game, but don't have reliable access or time to play.

Probably a weekly turn limit.
To speed things up, I'll make it a small map and a 5 or 10 planet start.

How many people would be interested?

Ok, SJ sangged me. I'm gonna be a daddy again in a couple of weeks so I may miss some turns if that doesn't upset too many people.

I've read thru most of the courses (neat idea by the way) on this mod but I'll state right now that I will probably ask at least 1 Brazilian questions about the mechanics of this mod so be patient.

I'll join up in a day or two. I'm really to busy for this but, hey, who needs to sleep?
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  #10  
Old January 31st, 2006, 07:29 PM
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Default Re: Carrier Battles Mod

ZA, sweet! Can we see it?

Slick; I reccommend asking this Canadian guy instead
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