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Old January 16th, 2006, 11:14 AM

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Default Re: SP Improvement Mod Thoughts

Hi,
I'd be very happy to have a SP mod improving AI - I didn't really play SP anymore for more than a year due to the AI shortfalls ..
Before that I did some experiments myself some time ago with AI-improving mods (it was before the CB mods).

I totally agree on your conclusions regarding gold and supply.

It seems that with current CB and its very cheap militias the AI has even more ****loads of it ... OTOH, I had some success improving the AI builds by just "removing" the crappy troops (militias/non ranged LI mostly)- modding them to cost 999 gold. Then the AI was just forced to build heavies, so couldn't waste all its gold in basic troops due to resources constraints, so did build more mages ... a real virtuous circle !
The only real problems with that approach are that some troops are totally removed from the game, plus you have to make some tweaks so as *not* to get thru events free militia costing 66 each in upkeep !! So it's not very practical...

Regarding summons, I suppose it's the same : as the AI waste his resources on the easiest thing it can get, making the bad low level summons "non castable" should make the trick (sure it'll reduce some of the variety for the player, but these summons are usually really unnecessary).
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Old January 16th, 2006, 04:34 PM
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Default Re: SP Improvement Mod Thoughts

Personally I've been changing the .map file to provide the computer with greater advantages... such as giving it a magic site with blood income, one or two starting blood spells, and a high level immobile blood mage able to cast those spells. Last game the AI had demon knights in his armies which don't suffer from starving and give quite a kick in battles.

Also giving the AI a few other immobile casters which increase its research rate as well.

HOPEFULLY the AI for Dominions_3 will be improved so it doesn't buy tons of low-level crappy units which cause serious starving and disease.
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