Re: Units in Dominions
Well, I see those points, and your right, but I guess the real thing is that units feel too seperate from the commanders. It might have more flow (for me) if the commanders got some of their strength directly FROM the units. So there could be "mage-helper" or "priest-helper" type units added, and maybe standards could increase command instead, or on top of, morale and stuff like that. Then there would be more purpose to units, and they would feel more interesting.
I just want something that encourages, and maybe forces, players to deal with armies at least over a hundred to get anything done (though 50 is fine early game). Maybe this already happens, but just glancing through this forum, it feels like big armies tend to be less useful if the higher techs and gem incomes are reached. I ahve only played the demo, so I wouldn't really know.
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