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January 22nd, 2006, 06:07 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
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Re: C\'tis strategies?
I'm a big fan of the city guard. 10 gold, 13 resources, well armored and move 2 strategically. Sure in the end all of the national troops are meaningless but until then I like ones that can take a bit of a beating.
Swamp guards are much better protected but that move of 1...
Rathar
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January 22nd, 2006, 06:46 PM
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Colonel
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Join Date: Aug 2005
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Re: C\'tis strategies?
you dont need fast troops with miamasa, you need arrow catchers! get some swamp guard and shove a laod of quickness+skele and quickness+relief marsh master behind them. who needs elite runners when you have a living (well technically dead but...) tide of skeletons covering the battlefield (play a sp game vrs yourself with a HUGE number of marshmasters, about 20-30 skele spammers and 10 relief spammers and see if anything that dosnt fly can beat them and their arrow/flyer catchers and guards
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January 24th, 2006, 04:39 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: C\'tis strategies?
Quote:
shovah said:
you dont need fast troops with miamasa, you need arrow catchers! get some swamp guard and shove a laod of quickness+skele and quickness+relief marsh master behind them. who needs elite runners when you have a living (well technically dead but...) tide of skeletons covering the battlefield (play a sp game vrs yourself with a HUGE number of marshmasters, about 20-30 skele spammers and 10 relief spammers and see if anything that dosnt fly can beat them and their arrow/flyer catchers and guards
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Wrathful Skies, Firestorm, Rain of Stones, Mind Burn, Soul Slay, Enslave Mind, Bone Grinding, Solar Brilliance, Undead Mastery, and a handful of fireshielded thugs all spring to mind, just for starters
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January 24th, 2006, 07:07 PM
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Colonel
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Re: C\'tis strategies?
fireshielded thugs even with reinvig fall eventually and the arrow/flyer catchers are likely to catch mind burn, yess those big very high requirement spells work but they arent that cammon (and what dont they work on other than immune units?) having marsh-masters is like having ermor in battle without the bad dominion
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January 24th, 2006, 08:37 PM
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General
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Join Date: Nov 2000
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Re: C\'tis strategies?
Quote:
shovah said:
fireshielded thugs even with reinvig fall eventually and the arrow/flyer catchers are likely to catch mind burn, yess those big very high requirement spells work but they arent that cammon (and what dont they work on other than immune units?) having marsh-masters is like having ermor in battle without the bad dominion
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Of course, base sauromancers are capable of skeleton spam, and are also able to cast drain life with just a skull staff. The AI is also smart enough to cast drain life as needed to regain fatigue for more skeleton spam.
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January 25th, 2006, 05:31 AM
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Colonel
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Re: C\'tis strategies?
and even if the ai dosnt thats what relief is forright?
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January 25th, 2006, 02:11 PM
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General
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Join Date: Nov 2000
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Re: C\'tis strategies?
Quote:
shovah said:
and even if the ai dosnt thats what relief is forright?
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Drain life has the advantage of being a SC killing spell. It also has the advantage that it will be cast by the AI many times, while relief is only cast when your whole army is fatigued. Skeletons don't get fatigued, so it is unlikely that relief will be cast as often as you would like.
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