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January 23rd, 2006, 02:22 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Multiple attacks on Commander question
Champion's Trident doesn't stack with normal quickness:
Post#357177
... and it seems Quickness and Water Blessing work in mysterious ways.
Post#373611
Also, it seems I have actually forgotten some of the information I once had:
Post#361137
I had degenerated into thinking it was actually random! 
That last thread mentions Heroic Quickness as well, but it all seems too complicated for anyone to grasp. E.g. the whole thread was started because Communion Master seemed to affect Quickness. 
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January 23rd, 2006, 03:20 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Multiple attacks on Commander question
no, zooko was wrong, as W9 doesn't give 2 attacks per round.
W9 and the spell should stack - i don't think there's a 2 action limit from that, but i could be wrong i guess. The heroic ability stacks w/ anything, and can lead to some very nice effects 
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January 23rd, 2006, 04:56 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Multiple attacks on Commander question
Quote:
archaeolept said:
no, zooko was wrong, as W9 doesn't give 2 attacks per round.
W9 and the spell should stack - i don't think there's a 2 action limit from that, but i could be wrong i guess. The heroic ability stacks w/ anything, and can lead to some very nice effects
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Yep nothing like a Jotun Herse with Heroic Quickness 200%+, equipped with Soulstone of the Wolves and scripted to cast spells; even without Jade Armor or a W9 blessing, that's a lot on wolves on the field.  (Had this going in one game - sadly, the nature blessing wound up making him go berserk eventually.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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January 23rd, 2006, 05:09 PM
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Colonel
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Join Date: Aug 2005
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Re: Multiple attacks on Commander question
i thought the soulstone just summoned once then nothing else? if not then im trying it.
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January 23rd, 2006, 06:36 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Multiple attacks on Commander question
The Fenris Pelt (or some such) summons once at the beginning. Soulstone auto-summons once, and then can cast Howl each turn, if scripted to do so.
The free Call of the Wild each turn is pretty nice - but the in-battle usage is what makes it so great, all those wolves coming at the enemy mages from all directions.
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Wormwood and wine, and the bitter taste of ashes.
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January 23rd, 2006, 07:28 PM
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Colonel
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Join Date: Aug 2005
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Re: Multiple attacks on Commander question
never realised the castability in it
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January 23rd, 2006, 07:54 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Multiple attacks on Commander question
its really the only artifact that is clearly overpowered
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January 24th, 2006, 12:01 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Multiple attacks on Commander question
Quote:
Cainehill said:
Quote:
archaeolept said:
no, zooko was wrong, as W9 doesn't give 2 attacks per round.
W9 and the spell should stack - i don't think there's a 2 action limit from that, but i could be wrong i guess. The heroic ability stacks w/ anything, and can lead to some very nice effects
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Yep nothing like a Jotun Herse with Heroic Quickness 200%+, equipped with Soulstone of the Wolves and scripted to cast spells; even without Jade Armor or a W9 blessing, that's a lot on wolves on the field. (Had this going in one game - sadly, the nature blessing wound up making him go berserk eventually.)
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You know, in the Calling All Players game I missed Ritual of Rebirthing my original prophet by two turns. Three turns ago. He was over 100% when he died...  Sometimes I really hate how pretenders take space in HoF when they don't merit heroic abilities.
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