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  #1  
Old October 24th, 2001, 12:42 AM
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Default Re: Sector cloaking component

Sector cloaking is a great idea.
I'd prefer to see it as a Ruins tech myself.

Would be a huge advantage in P&N (which I can't get to work after 2.3c by-the-by)

-Jimbob
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  #2  
Old October 24th, 2001, 12:48 AM

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Default Re: Sector cloaking component

for those of you who want to add it to your defense base - here is an example from the Abbidon. The component can be added to the game without adding tech levels - see original post.

Name := Defense Base
Design Type := Defense Base
Vehicle Type := Base
Default Strategy := Optimal Firing Range
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Weapon
Minimum Speed := 0
Desired Speed := 0
Majority Weapon Family Pick 1 := 34
Majority Weapon Family Pick 2 := 1
Majority Weapon Family Pick 3 := 25
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 35
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 200
Armor Spaces Per One := 1200
Majority Comp Spaces Per One := 1200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 500
Secondary Comp Ability := Weapon
Num Misc Abilities := 8
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 400
Misc Ability 2 Name := Quantum Reactor
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Combat To Hit Defense Plus
Misc Ability 3 Spaces Per One := 10000
Misc Ability 4 Name := Combat To Hit Offense Plus
Misc Ability 4 Spaces Per One := 10000
Misc Ability 5 Name := Multiplex Tracking
Misc Ability 5 Spaces Per One := 10000
Misc Ability 6 Name := Shield Regeneration
Misc Ability 6 Spaces Per One := 800
Misc Ability 7 Name := Scanner Jammer
Misc Ability 7 Spaces Per One := 10000
Misc Ability 8 Name := Sector - Sight Obscuration
Misc Ability 8 Spaces Per One := 5000
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Old October 24th, 2001, 12:49 AM

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Default Re: Sector cloaking component

isn't sector cloaking the same as droppin down the nebula.

Thats what I did when I wanted to obfuscate level 3 or greater

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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old October 24th, 2001, 12:50 AM

tesco samoa tesco samoa is offline
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Default Re: Sector cloaking component

minus the part about hidding the planets and all.



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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #5  
Old October 24th, 2001, 01:00 AM

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Default Re: Sector cloaking component

quote:
Originally posted by dogscoff:
QUOTE:


Cloaked / obscured ships are hidden from your allies, even up to partnership levels. However, if one of your ships in the system (even the cloaked ship itself) has sufficient sensor technology on board then your ally will be able to see your ships.

This is not a bug, it is a feature.




so you definately want to use care in placing my modified Hyperoptic sensors on anything with cloaked sectors in the solar system then- unless you dont care if your ally can see your planets.

Note - that if you dont want the sector obscuration to be level 4 reduce it to 3 then you dont have to modify any sensors techs and any high level tech sensor will reveal hidden planets/sectors.
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Old October 24th, 2001, 01:06 AM

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Default Re: Sector cloaking component

quote:
Originally posted by tesco samoa:
isn't sector cloaking the same as droppin down the nebula.

Thats what I did when I wanted to obfuscate level 3 or greater





Actually no - This is almost like creating a storm in a sector, but as you probably know, storms with a planet doesnt obscure the planet they stack in the display when you select them. This component makes the entire SQUARE - where the planet, base, ship and anything in that Single square in the solar system like a storm, but because its a component and there is no small storm graphic, there is no stacking in the display window, so it appears cloaked!

the whole idea came about when I tried to create a solar system where nothing was visible - except the star and would require sensor technology to discover what planets were there. The problem was that the AI still tried to colonize the hidden planets -so I scrapped the idea and made it a component. I thought it would completely hide the entire solar system - it didnt! instead it acted as an advanced cloaking device - and hide my individual planet including the Base( that had the component) , and any vehicles that were in orbit.


[This message has been edited by AJC (edited 24 October 2001).]
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Old October 24th, 2001, 02:08 AM

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Default Re: Sector cloaking component

quote:
Originally posted by Atrocities:
[b]
you say to put that some modded lines into the "defense base" where exactly is that?




watchout - I didnt make the sensor defense rating of the sector cloak high enough, I typo'd when I entered it. it should be 5, I have corrected it in the original post - Be sure to adjust this if you up the hyperoptics by +1 so you can eventually detect cloaked planets. If you leave it at level 4 then normal sensors at level III will detect the cloaked planets.

Another note - if you do mod the hyperoptics, they will detect mine fields at the highest sensor level. You can always increase the mine field defensive ecm to be higher to compensate.

I didnt change mine because I like the idea of detecting mine fields at some point.



[This message has been edited by AJC (edited 24 October 2001).]
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