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January 28th, 2006, 08:17 PM
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Major
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Re: Announcing the 2005 PBW Open Tournament
Quote:
geoschmo said:
It's a brilliant judo-like strategy. Boring you to tears and causing you to long for the end of the game so accutely that when you finally make contact with him you will instantly throw down your weapons and surrender.
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Sadly, there is actually a strategy a lot like that in Warcraft 3. It consists of playing as Night Elves and uprooting your tree at the start of the game and hiding it in a forest, doing your best to hide all signs of your existence. Then wait and hope your opponent gets bored or decides he hit a glitch and has no opponent and quits, giving you the win.
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January 28th, 2006, 08:37 PM
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Re: Announcing the 2005 PBW Open Tournament
Possibly the most boring strategy I've ever heard. Sure it sounds funny, but actually carrying out would be buttock clenchingly dull.
Unless you can set it up and go do something else while it happens, which would defeat almost the entire point of doing it. The tiny point remaining being the 'win' which would be achingly empty and shamefully hollow, like the depths of the soul of someone who has so little self worth they'd go to such extremes for such a tenuous achievement.
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January 28th, 2006, 08:52 PM
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National Security Advisor
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Re: Announcing the 2005 PBW Open Tournament
I did have a PBW game once where I was about to be eradicated by a much stronger opponent and so in desperation I hid a couple colony ships in a storm and hoped that once he killed the last of me he could see then I could start over in a quiet piece of the quadrant while he turned his attention to other foes. Techincally the idea was feasible as long as I had an ally willing to allow my ships to pass unmolested and I could establish the colonies before my resource storage ran out and my ships were abandoned.
I can't imagine it working very well in a two player game though. 
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January 28th, 2006, 10:36 PM
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Re: Announcing the 2005 PBW Open Tournament
El_Phil, people on the WC ladders are a bit..weird. They will intentionally make new accounts if they lose, so they can:
-not have a loss on their record
-get matched up with newbies for easy wins
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February 1st, 2006, 02:53 AM
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Re: Announcing the 2005 PBW Open Tournament
Just a heads up for everyone on the Round 2 map...
Unless there are multiple starting points (which there very well could be), the starting locations are fairly close. I ran into Grandpa Kim on turn 15 (2401.4).
Wheee, let the games begin!
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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February 1st, 2006, 10:04 AM
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Re: Announcing the 2005 PBW Open Tournament
Quote:
Will said:
Just a heads up for everyone on the Round 2 map...
Unless there are multiple starting points (which there very well could be), the starting locations are fairly close. I ran into Grandpa Kim on turn 15 (2401.4).
Wheee, let the games begin!
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Is the round two map more or less the same size as the round one map?
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February 1st, 2006, 03:22 PM
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Re: Announcing the 2005 PBW Open Tournament
Quote:
Thermodyne said:
Is the round two map more or less the same size as the round one map?
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It's quite a bit denser, actually. The first I would describe as "Balanced Midlife", with each system having 12 medium planets of each combination of atmospheres/types (excluding None atmosphere).
This one, from the currently greyed out view of the system map, looks kinda like a flower, with a round central hub expanding out into petals full of systems. Not sure what the connections will be like, but thats what it seems like to me for now. The sytems themselves are still "balanced", but instead have 14 planets (again, combination of every type, including None this time) of varying sizes. So, more variety this time around. You still know exactly how many colonizers to send into an unexplored system, you just won't know how big the colonies will be.
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SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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