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  #1  
Old January 31st, 2006, 03:51 PM
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zepath zepath is offline
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Default Re: New Mod: Necropolis

I plan on continuing development for the mod and this will help greatly in refining and improving it. I know there are yet many holes to fill and changes to be made and you've helped identify them. Thank you for the constructive analysis, Endo.
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  #2  
Old January 31st, 2006, 03:53 PM
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Default Re: New Mod: Necropolis

shovah, I'm not sure what the problem is with accessing the file... I've uploaded both .rar files to my own domain and you can try downloading them from there:

http://www.plutoniumdoughnut.com/dom2mod_necropolis.rar

http://www.plutoniumdoughnut.com/dom2mod_novadeus.rar

Let me know if it works or not.
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  #3  
Old January 31st, 2006, 04:34 PM

shovah shovah is offline
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Default Re: New Mod: Necropolis

nope, still access denied (ive tried with firewall on and off)
edit: i just successfully saved it to my mods folder but still when i go to open it to instal/unzip i am denied
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  #4  
Old January 31st, 2006, 04:55 PM
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Default Re: New Mod: Necropolis

Ok, shovah. I have uploaded all of the source files for the mod straight to my domain so you can download them one-by-one using the links below.

Place the following files in your dominions2/mods/ directory:

http://www.plutoniumdoughnut.com/necro.dm
http://www.plutoniumdoughnut.com/necro_readme.txt

Place the following files in the dominions2/mods/necro/ directory:

http://www.plutoniumdoughnut.com/banner.tga
http://www.plutoniumdoughnut.com/commander_acolyte1.tga
http://www.plutoniumdoughnut.com/commander_acolyte2.tga
http://www.plutoniumdoughnut.com/com..._advocate1.tga
http://www.plutoniumdoughnut.com/com..._advocate2.tga
http://www.plutoniumdoughnut.com/commander_agent1.tga
http://www.plutoniumdoughnut.com/commander_agent2.tga
http://www.plutoniumdoughnut.com/commander_arbiter1.tga
http://www.plutoniumdoughnut.com/commander_arbiter2.tga
http://www.plutoniumdoughnut.com/com...judicator1.tga
http://www.plutoniumdoughnut.com/com...judicator2.tga
http://www.plutoniumdoughnut.com/commander_marshal1.tga
http://www.plutoniumdoughnut.com/commander_marshal2.tga
http://www.plutoniumdoughnut.com/commander_oldhand1.tga
http://www.plutoniumdoughnut.com/commander_oldhand2.tga
http://www.plutoniumdoughnut.com/commander_suicide1.tga
http://www.plutoniumdoughnut.com/commander_suicide2.tga
http://www.plutoniumdoughnut.com/gnome1.tga
http://www.plutoniumdoughnut.com/gnome2.tga
http://www.plutoniumdoughnut.com/hero_bow1.tga
http://www.plutoniumdoughnut.com/hero_bow2.tga
http://www.plutoniumdoughnut.com/hero_mots1.tga
http://www.plutoniumdoughnut.com/hero_mots2.tga
http://www.plutoniumdoughnut.com/hero_undermarshal1.tga
http://www.plutoniumdoughnut.com/hero_undermarshal2.tga
http://www.plutoniumdoughnut.com/misc_ethereal1.tga
http://www.plutoniumdoughnut.com/misc_ethereal2.tga
http://www.plutoniumdoughnut.com/misc_slain.tga
http://www.plutoniumdoughnut.com/necro_icon.tga
http://www.plutoniumdoughnut.com/pretender_father1.tga
http://www.plutoniumdoughnut.com/pretender_father2.tga
http://www.plutoniumdoughnut.com/recruit_archer1.tga
http://www.plutoniumdoughnut.com/recruit_archer2.tga
http://www.plutoniumdoughnut.com/recruit_cataguard1.tga
http://www.plutoniumdoughnut.com/recruit_cataguard2.tga
http://www.plutoniumdoughnut.com/recruit_catguard1.tga
http://www.plutoniumdoughnut.com/recruit_catguard2.tga
http://www.plutoniumdoughnut.com/rec...tguardaxe1.tga
http://www.plutoniumdoughnut.com/rec...tguardaxe2.tga
http://www.plutoniumdoughnut.com/recruit_sentinel1.tga
http://www.plutoniumdoughnut.com/recruit_sentinel2.tga
http://www.plutoniumdoughnut.com/recruit_spear1.tga
http://www.plutoniumdoughnut.com/recruit_spear2.tga
http://www.plutoniumdoughnut.com/recruit_spearjav1.tga
http://www.plutoniumdoughnut.com/recruit_spearjav2.tga
http://www.plutoniumdoughnut.com/recruit_warder1.tga
http://www.plutoniumdoughnut.com/recruit_warder2.tga
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  #5  
Old January 31st, 2006, 08:04 PM

shovah shovah is offline
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Default Re: New Mod: Necropolis

one thing (sorry about all this): all the things to put into \necro (ie when i click them it brings up the option to open them ect) but the top 2 to put into \mods only bring up the actually text file and while i can right click and save it to \mods im pretty sure that dosnt work (and i know nothing about files ect so this will probably all seem dumb) so what do i do with the top 2 (with them the rest should work)
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  #6  
Old January 31st, 2006, 09:19 PM
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Ballbarian Ballbarian is offline
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Default Re: New Mod: Necropolis

shovah,
Right click on the links that zepath has posted, and you should get a little menu box. Select "Save As" or "Save Link As" (depending on your browser), and you should get a save dialog box. Use this box to navigate to the folder where you want to save the file, and then click on the save button.

Hope that helps some...
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Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #7  
Old January 31st, 2006, 10:14 PM
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Default Re: New Mod: Necropolis

shovah, I forgot two .tga files. Put these into your /necro directory as well:

http://www.plutoniumdoughnut.com/hero_mortarch1.tga
http://www.plutoniumdoughnut.com/hero_mortarch2.tga

Otherwise the game might crash when you get that particular hero. Hopefully you will be able to get the mod running. Let me know if you need more help and what you think about the mod.
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