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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old February 1st, 2006, 05:18 PM

MajorDiarr MajorDiarr is offline
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Default Re: Battlestar Galactica Mod

This is the top of the Galactica, you can tell by the fact that you can read the name of the port nacelle.


This is the bottom.


Here are other shots.
http://www.starshipbuilder.com/ubb/F...ML/000001.html

If you want the weapons to be more like Galactica's you should make the point defense guns fire like the meteor gun, which fires like a shot gun, just make it do so rapidly.

Galactica seems to turn slightly too fast in the new mod. I like it with no shield and I really do think a more shot gun like effect might help.
  #2  
Old February 2nd, 2006, 05:06 PM

OmegaMagus OmegaMagus is offline
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Default Re: Battlestar Galactica Mod

I stand corrected. Thank you for pointing that out, sorry I didn't believe you when you first commented on the orientation of the Galactica. The problem is being fixed, and so are the balancing issues.
  #3  
Old February 2nd, 2006, 07:35 PM

OmegaMagus OmegaMagus is offline
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Default Battlestar Galactica Mod Update

Here is the updated MOD.

-Changed Galactica model (now she flies right-side-up)
-Galactica turns slower
-Galactica's armour has been significantly reduced
-Galactica's flak cannons now fire slower, with less damage, but fire more like the micro-meteorite gun (shotgun-esk)
-The Vipers launch faster, but only 8 can be flying at any one time
-The Viper's missile reloades slightly faster
-The Vipers are slightly larger and have slightly stronger armour (although it still amounts to jack when near any big guns)
Attached Files
File Type: zip 403944-battlestar V1.2.zip (94.8 KB, 336 views)
  #4  
Old February 2nd, 2006, 08:41 PM

MajorDiarr MajorDiarr is offline
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Default Re: Battlestar Galactica Mod Update

Wow, the shot gun style firing really does make it much more like the show, especially at close range. To really make it like the show, I think adjusting the timings of each weapon for each slot would really add a lot. They can be balanced so they do the same amount of damage per second but some of the guns can fire a little faster with a slightly longer reload, or reload faster with longer refire. Doing that would make the firing effect more random looking. Also, they're termination distances should be varied a little.

The damage for the point defense guns should be rased some, they don't kill fighters fast enough.

Galactica looks much much better now.
  #5  
Old February 3rd, 2006, 02:28 AM

OmegaMagus OmegaMagus is offline
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Default Re: Battlestar Galactica Mod Update

While messing around with the settings I stumbled across something that works better then the shotgun effect. A high rate of fire machine gun, that wobbles. Basically I took the randomness of the shotgun fire and made it fire one round instead of multiple rounds. This randomizes the fire really well and sounds like multiple guns instead of one. I'm tweaking the damage so that it can take out fighters really well but not cap ships.

I'm also playing around with the Viper's guns, they seem to either be doing not enough or way too much damage.
  #6  
Old February 3rd, 2006, 05:47 AM

OmegaMagus OmegaMagus is offline
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Default Plans for 2.0

Looking towards the future I see that there really isn't much for me to do with this MOD once I've balanced things as much as I can... So the next thing I'll do is add in the Cylon ships. I already have the graphics (yes they are the right side up) and I'll start working on them soon. Expect the first working version of Battlestar Galactica 2.0 next weekend sometime.
  #7  
Old February 3rd, 2006, 03:31 PM

MajorDiarr MajorDiarr is offline
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Default Re: Plans for 2.0

Is the wobble really built in, or is it because the ship doesn't have a targeting computer. You should put the best targeting computer in to see what happens.
 

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