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February 2nd, 2006, 12:28 AM
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Major
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Re: The Winnowing (Noob Game) - open
yeah, I'm pretty sure 5.0 and 5.2 don't effect much in regards to pretenders. as long as you actually have the 5.2 mod it should let you connect.
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February 2nd, 2006, 12:39 AM
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Private
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Re: The Winnowing (Noob Game) - open
ok, so it worked....kinda. It skipped my first turn, but is now letting me play on turn 2. I don't think it'll matter too much.
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February 2nd, 2006, 01:22 AM
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Major
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Re: The Winnowing (Noob Game) - open
dang, I wish i played around with mercs more, I wouldn't have paid so much for an army of militia :/
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February 2nd, 2006, 01:33 AM
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Sergeant
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Re: The Winnowing (Noob Game) - open
miltia in big numbers isnt so bad. sure the city guard might cost a little more than what seems worth it but early expansion is crucial and they will help!
and i say we should restart for Zywadugu, first turn can often be important i find.
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February 2nd, 2006, 02:22 AM
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Re: The Winnowing (Noob Game) - open
(I'm good with restarting for Caelum and Ulm)
Turn 1!
INCOME: Almost everyone went up in income, with an especially pertinent jump for Man and Pythium. Abysia dropped rather harshly: blood-hunting?
RESEARCH: Everyone fell into four groups this turn: the high-achievers were Marignon, Tien Chi and Mictian and Ermor, Jotunheim, and Pythium. The mid-achievers were Abysia and Vanheim, Arco, Man, and C'tis. The third group was Pangea and Machaka. Coming in last were our two stalers, Caelum and Ulm.
DOMINION: So pretty! Abysia, Ulm, Pythium, and Marignon lead the way with the most godly power. Flowers are wilting and whatnot. Jotunheim, Caelum, Tien chi, and C'tis form the second group. Below that, Machaka, Pangea, Man, Ermor, and Arco hang out together. Coming in flat is poor Mictian, who hasn't yet found any nubile virgins to stabbidy.
ARMY: This graph just hurts my eyes. It appears almost everyone went up a little, with Vanheim acquiring 61 pieces of cannon-fodder. Caelum and Ulm stayed level, of course.
Good luck in turn two everyone!
(Kiwi post!)
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February 2nd, 2006, 03:57 AM
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Corporal
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Re: The Winnowing (Noob Game) - open
I'd be willing to do a restart. Ulm, especially, takes it on the chin from missing at turn of production. OTOH, I guess with a game this big you have to expect the occasional stalers.
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February 2nd, 2006, 04:36 AM
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Major
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Re: The Winnowing (Noob Game) - open
Let us just play on. Bad luck happens all the time.
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February 2nd, 2006, 07:10 AM
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Re: The Winnowing (Noob Game) - open
Quote:
TheWatcher said:
ARMY: This graph just hurts my eyes. It appears almost everyone went up a little, with Vanheim acquiring 61 pieces of cannon-fodder. Caelum and Ulm stayed level, of course.
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Actually, I think Tien Chi was the high jumper here, due to them acquiring the extremely lethal city guard mercenaries 
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February 2nd, 2006, 07:56 AM
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Corporal
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Re: The Winnowing (Noob Game) - open
Me, I think "army size" should be a reflection of total biomass, not just "number of individual soldiers". I'm pretty sure Jotunheim would be competitive in a measure of "total pounds of troops".
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February 2nd, 2006, 11:11 AM
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Major
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Re: The Winnowing (Noob Game) - open
Quote:
TheWatcher said:
ARMY: This graph just hurts my eyes. It appears almost everyone went up a little, with Vanheim acquiring 61 pieces of cannon-fodder. Caelum and Ulm stayed level, of course.
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I'm upset that you mistake tien chi for vanhiem
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