.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #1  
Old February 3rd, 2006, 04:15 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: WW: Weapon Effects Mod - The best badly named mod.

Ya, that's good too.

An idea: you could keep the Destroyer for something (too bad there are only 3 slots to choose as a player) since you already have it, but make it limited compared to the cruiser in other terms (such as not very many option slots and limited cargo space), to further develop that idea about needing more room to support the weapons.

PvK
  #2  
Old February 3rd, 2006, 06:23 PM

MajorDiarr MajorDiarr is offline
Private
 
Join Date: Jan 2006
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
MajorDiarr is on a distinguished road
Default Re: WW: Weapon Effects Mod - The best badly named mod.

I can up the hull stats of the cruiser and keep the destroyer.
  #3  
Old February 9th, 2006, 07:02 PM

MajorDiarr MajorDiarr is offline
Private
 
Join Date: Jan 2006
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
MajorDiarr is on a distinguished road
Default Re: WW: Weapon Effects Mod - The best badly named mod.

Good news, soon this mod will be appropriately named. I have finally made a weapons effect mod. This changes the fusion and fission missile effects, they may not actually more realistic, although, at the time I did think I was making them more realistic and for all I know they may in fact be more realistic. Also, I increased the drift distance for the missiles, this makes any ship with these missiles very powerful if you figure out how to use them correctly. I also added a ship called the Missile Corvette so the missile mods can be easily tested. Please, enjoy and tell me what you think.

[EDIT] I'm sorry, the link seems to have been wrong, I hope this one works.
http://www.filegone.com/7wrm
  #4  
Old February 22nd, 2006, 05:21 PM

orientis orientis is offline
Private
 
Join Date: Feb 2006
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
orientis is on a distinguished road
Default Re: WW: Weapon Effects Mod - The best badly named

Yo MajorDiarr, your mod sounds awesome and I'd love to play it, but I can't get any of the d/l links to work. Do you have it hosted permanently somewhere?

I'd be happy to host it on my webspace if you like.. No UI but you could give the link to anyone you like.
  #5  
Old February 22nd, 2006, 08:47 PM

MajorDiarr MajorDiarr is offline
Private
 
Join Date: Jan 2006
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
MajorDiarr is on a distinguished road
Default Re: WW: Weapon Effects Mod - The best badly named

The last link I posted works for me, try it again. If it doesn't work I'll wrap up my new stuff and host it using the forum.
  #6  
Old February 23rd, 2006, 01:55 PM

orientis orientis is offline
Private
 
Join Date: Feb 2006
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
orientis is on a distinguished road
Default Re: WW: Weapon Effects Mod - The best badly named

Every time I go to that site it says that downloads are temporarily unavailable. I've tried several times in the last few days, even sat there for ten minutes trying to download the file, no luck.
  #7  
Old February 23rd, 2006, 02:59 PM

orientis orientis is offline
Private
 
Join Date: Feb 2006
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
orientis is on a distinguished road
Default Re: WW: Weapon Effects Mod - The best badly named

Actually, it just worked. I might suggest you change your file host though, that site sucks big time. Try yousendit.com
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.