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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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Old February 3rd, 2006, 11:07 PM
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Default Re: WW: Imperial Star Destroyer mod 2.0

The TIE fighter weapons seem like they should be pulses rather than beams. The TIE fighter launcher also seems fairly unnecessary.

Oh, and I did run into a weird thing with the UI. The cargo is very large, so the UI scrolls vertically for it when it fills up, and an ambassador or other passenger will end up partly off the bottom of the screen. The really weird part though was I seem to have broken the UI by then closing the cargo and ship displays while it was in a scrolled position - it doesn't scroll back to the top when those are closed, leaving no way to access the controls at the top of the UI! At least, that's how it seemed. They did reset however after I engaged in another battle. That's really a game/UI bug (or at least failure on my part to find a sooner way out of that situation). The only way to mod it out would be to reduce the cargo capacity.

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