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  #1  
Old February 5th, 2006, 09:54 AM

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Default Re: Carrier Battles Mod

Why have the carriers become so much smaller in this newer game? I must admit I like the balance of earlier versions... In my other games the feel seems to be just about the right size for fighters per carrier hull and capability of supporting ships. Under this new game the carriers will be significantly smaller, and presumably fighters much less important as a main fleet strategy... Just curious.
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  #2  
Old February 7th, 2006, 11:25 AM
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Default Re: Carrier Battles Mod

Well, in the old versions the carriers had to have a big maintenance penalty in order to keep them fair.
It was also a bit odd with the small-ship reactor mounts and the fact that fighter bays were only usable on carriers.

Now, carriers are regular ships, with a modest size bonus in exchange for the dedicated fighter/cargo stuff. The physics are now consistent, and it is even possible to put small fighter bays on all your warships, B5 style.

Theoretically, its an improvement. It is certainly a change in the atmosphere. Whether it is a practical improvement or not will be determined by the newly started PBW games.

---

As to the fighters, they have not changed in utility... the difference is in how you get them to combat in deep space.
The carriers are certainly smaller... but with the lower maintenance, you should actually be able to afford to bring more fighters into battle...

Plus, there is the ability to build fighter bays into your orbital platforms, and perhaps even a small set of fighters in your heavy satellites.
Fighters will be able to pop up everywhere
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  #3  
Old February 22nd, 2006, 06:11 PM
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Default Re: Carrier Battles Mod

We have a couple of open slots in various games.

First come first served. There are two empires in great position just waiting for you.
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Old March 2nd, 2006, 12:56 AM
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Default Re: Carrier Battles Mod

In an amazing feat, Rollo has written up some AIs for Carrier Battles Mod!
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Old March 2nd, 2006, 01:43 AM
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Default Re: Carrier Battles Mod

Sweet, finally get to test it out!

I'll try out a game later tonight and post the results. Hopefully I can offer some suggestions, but from what Rollo has been saying, the AI is already scary good.
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Old March 2nd, 2006, 02:29 AM
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Default Re: Carrier Battles Mod

Updated, with improved troop usage by Rollo.
Attached Files
File Type: zip 408927-CarrierBattlesV1.5protoAI.zip (3.45 MB, 169 views)
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Old March 2nd, 2006, 02:40 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Carrier Battles Mod

Since your mod has its own pictures/game/dialogs folder, you'll need to add a startmenu.bmp file (736x536, but can be narrower).
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