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Old February 10th, 2006, 05:52 AM

leo1434 leo1434 is offline
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Default Re: Detailed Ground Combat

Yes, Proportions v3.05, GritEcon v1.06 and Carrier battles v1.4 are the mods where I started looking the VehicleSize.txt files from...

Too bad defense / offense modificators apply to all units in a planet. I think SE4 surface combat system is a bit over-simplified (for my taste). I always wented to drop my troops on a planet and then start a land/air (and sea?) battle... "Panzer General" style. Luckily SE5 seem to be much better in this aspect of the game. At least this is was I was able to see in some screenshots of surface combat.

As I told before, this "troop engines" idea is to add some variety to land combat. About the idea of merging engines and cockpits... may be it is effective, but to merge equals to "simplify" and what I want is to give some more flavor to game, even if most of it is "eye candy". Some "mobility as protection" can be modded, if not by defense / offense abilities by giving proportionally more structure point to more advenced engine components.

By the way, I like the PvK idea of combined arms, this is the idea: you can have high attack units with a defense modifier penalty (i.e. Artillery) and to compensate for this defensive weakness you have to mix them up with, say, some Tank units which have less attack value but higher defensive modifier to compensate.

I would like to try the "engines" or even "crew quarters" (if those requirements do work for troop units) for land units to see if the idea is "workable". Besides it adds one new dimension to land units evolution as you have to research on power plants, as well as armament, armor and hull sizes.

By the way, anyone knows about any other mod where to look for new ideas from? I know there is an Invasion! Mod somewhere, this as the name suggests must have some depth added to land combat, any other mod which is known yo have a more detailed surface combat?
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