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  #1  
Old February 10th, 2006, 07:36 AM
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WraithLord WraithLord is offline
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Default Re: Turn 75 - Marignon Wins!

I have attached here some screenshots of my final battle with Marignon for Ermor's capital.
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  #2  
Old February 10th, 2006, 07:40 AM
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WraithLord WraithLord is offline
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Default Re: Turn 75 - Marignon Wins!

A Deamon SC goes down...
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  #3  
Old February 10th, 2006, 07:41 AM
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WraithLord WraithLord is offline
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Default Re: Turn 75 - Marignon Wins!

Even lich queens may die.
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  #4  
Old February 10th, 2006, 09:13 AM

RonD RonD is offline
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Default Re: Turn 75 - Marignon Wins!

Fascinating game all around. Too bad it ended just as it was getting really interesting for me

I spent most of the mid game nervous. My water empire was a long skinny snake that bordered everyone. With no ability to negotiate alliances and no mobility, any one of the land nations could have easily invaded. It would have taken me 5 to 10 turns just to get there to respond.

I decided to keep the bulk of my force near Ermor, as he would have the easiest time launching an invasion. In fact, he did, but he never brought enough at one time to overcome 20 Atlantian PD + a couple of priests.

As for why I attacked Ermor at Arco - it was a combination of all the above factors plus a couple more.

I had to get an above-water base.
My main force was there, and it would have taken a long time to go elsewhere.
Ermor had previously attacked me and, if I moved my force somewhere else he would be the most likely to take advantage of that vacuum.
I had seen battles at Arco. Emor's force was middling large but not overly powerful, so I figured Marignon was going to take Arco if I did not.
Going off to fight someone like C'Tis would have just been another pointless war between 2 also-rans.
Marignon was eating Ermor, and the VPs he had taken from Ermor were at Marignon's periphery and lightly defended. I figured I could grab back two or three of those VPs and try to hold them against Marignon's overwhelming mobility advantage.
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  #5  
Old February 10th, 2006, 10:04 AM
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Default Re: Turn 75 - Marignon Wins!

Panther: Yup! A beer is always a good thing.

Wraithlord: I am happy to share turns with you, but they are in about 75 separate zip files and to send all at once would probably not be possible. I will send you 10 turns spread out and then you could ask for more.

Pasha
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  #6  
Old February 10th, 2006, 10:30 AM

Jurri Jurri is offline
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Default Re: Turn 75 - Marignon Wins!

Hey, thank you for the game, everyone! (Especially Pasha!) I thoroughly enjoyed both not having to spend time on diplomacy (I find it almost a chore nowadays: you can't succeed without heavy investment in diplomacy in regular games but it's also a totally independent aspect from the game. The game is more... what's a good word... pure an experience without.) as well as the added thrill of not knowing who's who. I did tentatively place Izaqyos as Ermor when he asked a question on the forum about the assassins I'd been utilizing, and Panther as either Pythium or Ulm when he posted those oh so biased graphs (Since they were the nations that had the most interest in getting a unified front against me.) Other than that I sure was without a clue as to who's who [img]/threads/images/Graemlins/Teddy.gif[/img]

Kudos to both Pythium and Ermor for the resistance; had I not had such an overwhelming logistical advantage I wouldn't have stood a chance against your tactics. Where did I get that advantage? There was little in the way of leet skillz involved, I'm afraid: the balance mods totally unbalanced Diabolical Faith (making the forced turmoil and extra heat of little consequence, and strengthening the demon jesters beyond any reason) and I found a 40% blood discount site fairly early on. (Didn't affect the wars with T'ien C'hi and Man, but afterwards...) Thus I switched gears from my initial spam jesters like crazy strategy to fill the world with Hordes from hell and unique devils; I could cast, like, ten hordes from hell each turn so taking large areas of land, castled or otherwise, was easy.

I had some other exit strategies in mind, but when Ron left his capital unprotected it all fell into place Otherwise I would probably have flown in to capture Pangaea, which was within flying distance from my hunting grounds.

So, if you have any lingering doubts on whether you could have done something better, take a look at my last turn and see how hopeless a situation you actually were in A better player than I would have finished this by turn 60, I'm sure, given the advantages I had. All in all, a supremely pleasant game; to think I hadn't played Marignon even in SP before...
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  #7  
Old February 10th, 2006, 10:37 AM
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Default Re: Turn 75 - Marignon Wins!

I have attached the next to last turn (Turn 74) for folks to download if they are interested. The master password is memoimich.

Pasha
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  #8  
Old February 10th, 2006, 01:24 PM
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Shmonk Shmonk is offline
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Default Re: Turn 75 - Marignon Wins!

This was a fun game, congrats to Jurri. I hated going out early at turn 44 (I was Abysia). What sucked was that the nation selection was random, and I don't like playing blood (and had never played it before), and I get Abysia as my random nation. But I tried, and was doing okay, until Ulm came over and engulfed me. So I don't feel so bad that Ulm was there until the end.

Can't wait to check out the turn file. And great job hosting Pasha, thanks!
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  #9  
Old February 15th, 2006, 03:02 PM

silhouette silhouette is offline
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Default Re: Turn 75 - Marignon Wins!

Quote:
PashaDawg said:
I have attached the next to last turn (Turn 74) for folks to download if they are interested. The master password is memoimich.
Is is possible for you to zip all the turn dirs and upload the whole hosting to a server so others can download it? I would like to be able to walk through the turns and see how it developed, if the players don't object. Do you have a server with some storage, or should I look for a place?

Sill
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