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  #1  
Old February 11th, 2006, 02:09 PM
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Mobhack Mobhack is online now
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Default Re: A view from the other side-Battle of Wadi Al-B

Quote:
Artur said:
Three things that came to my mind.
- Deploy all VHexes. Make them with value od 10. Spread on the two ridges to give the AI a hint where to go.
- Dig in the iraqi tanks. I would put them all on the reverse slope, and dig in.
- Dig in Artillery too they are in good place ready to be evaquated if needed.

Again, this is a very good idea!

Artur.
Yes - NEVER have any V-hexes off map, it can cause the AI to have navigation fits trying to drive to -1,-1. (Any not needed you can give 0 value and lay on top of one with value).

Also - very low value V-hexes may simply be ignored by the AI, perhaps those under about 25 points. So 5 or 10 point V-hexes therefore are probably not that good an idea.

Cheers
Andy
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Old February 11th, 2006, 03:09 PM
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Default Re: A view from the other side-Battle of Wadi Al-B

Quote:
Mobhack said:

Also - very low value V-hexes may simply be ignored by the AI, perhaps those under about 25 points. So 5 or 10 point V-hexes therefore are probably not that good an idea.

Cheers
Andy
Well I always learn something . Mustang, make the VHexes worth 30 or 40.

Artur.
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Old February 11th, 2006, 07:59 PM

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Default Re: A view from the other side-Battle of Wadi Al-B

The attachment at the first post has been updated. All I did was dig in the Iraqi tanks (I'm not sure, but they were likely in sand berms) and I also placed all V-hexes on the map. Also, the artillery has now been placed in a retreat hex so that it's off-map and safe.


Quote:

Deploy all V-hexes and spread them out over the ridge.

I think I only really need one V-hex. The Americans realistically just layed down artillery and charged over the ridge. It was a very simple strategy, and they paid for it. It's enough to just put one V-hex on the ridge, because that's enough to tell the AI where to go.

Quote:
Dig in the Iraqi tanks. I would put them all on the reverse slope, then dig in.
At the beginning of the scenario, the tanks are deployed as they realistically where at the start of the battle. You have one turn before the Americans come on-map, giving you a chance to redeploy the way YOU want them.

Quote:

Dig in the Artillery too.

I updated the first post now, and the artillery has been placed in a retreat hex so that it withdraws off-map. Apparently, the SO-122s and mortars can still fire even when retreated.
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Old February 11th, 2006, 08:08 PM
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Default Re: A view from the other side-Battle of Wadi Al-B

Onmap artillery continues to fire after retreated offmap? Sounds like a bug to me!
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Old February 13th, 2006, 03:05 PM

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Default Re: A view from the other side-Battle of Wadi Al-B

Well, at least it dosen't hurt in this scenario. You never noticed that?
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Old February 14th, 2006, 10:12 PM

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Default Re: A view from the other side-Battle of Wadi Al-B

Hi,

Very nice scenarios. I managed to kill 5 to the historical 3 for the loss of my entire group.

In terms of changes. You may want to shift where your Iraqi HQ is. Its a bit too convenient for the US to kill it. You might also look at fields of fire for the Iraqi's. I realize your objective is reverse slope but at the same time you want to given them fields of fire in the reverse slope (if that makes sense).

Overall great job though. Keep it up and I'll keep playing them.

Mike M
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Old February 19th, 2006, 04:09 PM

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Default Re: A view from the other side-Battle of Wadi Al-B

Good job. I played it three times - first was a draw (all my tanks destroyed, but i managed to score some hits. Second time i tried some manevouer warfare - result was massacre of my units - i scored no hits, and all my forces were destroyed . Yankees fired smoke dischargers after one or two my shots, and then shot my tanks like sitting ducks.

Last try - i backed off my front units to a cover, stacking two or three tanks on one hex, taking them off the main course of american attack, and waited.

When M-1s appeared, they were attacked from both sides. I managed to kill three of them, then their MLRS salvo hit their positions, killing two more. Then it was easy job of finishing retreating survivors. Result - marginal victory,
7 tanks and 3 APCs lost.
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