.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 17th, 2006, 11:50 AM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Caelum questions


Hmm, well I'm not sure the blame is quickness or positioning your mages out of range of their spells? Did you try reloading that saved game and putting your mages closer to the troops you are targeting. (Maybe have them cast air shield if you are worried about the ranged units?) Then again, quickness may not be the right choice.
Reply With Quote
  #2  
Old February 17th, 2006, 02:22 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Caelum questions

Well, its pretty obvious that quickness loses most of its charm in long drawn out battles. The whole point of quickness is to end the battle much quicker in order to avoid reaching critical fatigue and losses. (That is, that's its purpose for mages. Thugs and SCs are a different story.)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #3  
Old February 17th, 2006, 02:30 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Caelum questions

Quickness is not only great for casting spells faster but if it's a losing battle... this spell will increase the chances of your mage surviving because it will be running faster off the battlefield and have +3 DEF.
__________________
There can be only one.
Reply With Quote
  #4  
Old February 17th, 2006, 02:41 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Caelum questions

He will also get his fatigue up much faster due to the doubled casting so he will, probably, be unconscious when the enemy reaches him.
Reply With Quote
  #5  
Old February 17th, 2006, 03:02 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Caelum questions

That's not always true Daynarr...
With faster casting means also faster killing of opponents. It all depends what happens on the battlefield whether or not anyone survives. Since you never know when or if an army will retreat to say quickness is bad has no standing.
__________________
There can be only one.
Reply With Quote
  #6  
Old February 17th, 2006, 05:01 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Caelum questions

Well, its true its not always true, but thats what I was trying to tell you.
Quckness may as well be the reason why your mage didn't survive just as much as it can be help to get away.
Generally I have yet to see some non-pretender like mage to get away and say: "It's only because of quickness". Of course, powerful mages and pretenders can benefit from it greatly for both combat, casting and 'tactical retreats' (running away ).
Reply With Quote
  #7  
Old February 17th, 2006, 07:38 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Caelum questions

Quote:
Daynarr said:
Well, its true its not always true, but thats what I was trying to tell you.
Quckness may as well be the reason why your mage didn't survive just as much as it can be help to get away.
Generally I have yet to see some non-pretender like mage to get away and say: "It's only because of quickness". Of course, powerful mages and pretenders can benefit from it greatly for both combat, casting and 'tactical retreats' (running away ).
Usually that's the first spell my mage will cast if even one path of water magic. There's no certain way to ever be sure if a mage survived just because of quickness... but it does make them cast faster(better for offense), run faster(escape_bonus) and provides +3 DEF(avoid_melee). Thus there is definitely more good casting 6 spells in three rounds compared to 6 spells in 6 rounds.
__________________
There can be only one.
Reply With Quote
  #8  
Old February 18th, 2006, 10:32 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Caelum questions

Quote:
NTJedi said:
That's not always true Daynarr...
With faster casting means also faster killing of opponents. It all depends what happens on the battlefield whether or not anyone survives. Since you never know when or if an army will retreat to say quickness is bad has no standing.
I find quickness only useful with relief.
Thunderstrike e.g. has 50- Fatigue. So if you have no relief your high seraph casts either quickness and 2x thunderstrike in 2 rounds or 2x thunderstrike.
If you script him with quickness he is then fatigued 2-3 more turns than otherwise. So without relief quickness is contraproductive for caelum at least.
And caelums mages fly away anyways normally so they rout as fast with and without quickness.
Reply With Quote
  #9  
Old February 19th, 2006, 02:21 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Caelum questions

yes I meant mages in general not Caelum mages.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.