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February 18th, 2006, 06:52 PM
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Re: Announcing the 2005 PBW Open Tournament
No armor, shields or PD? You guys are going to go through a lot of ships.
Just so I am clear, when you say no carrier ships, you mean no ships of the carrier hull-types? I assume you are allowed to build say a light-cruiser and put fighter bays on it? Or am I assuming too much?
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February 18th, 2006, 07:20 PM
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Re: Announcing the 2005 PBW Open Tournament
Quote:
geoschmo said:
No armor, shields or PD? You guys are going to go through a lot of ships. 
Just so I am clear, when you say no carrier ships, you mean no ships of the carrier hull-types? I assume you are allowed to build say a light-cruiser and put fighter bays on it? Or am I assuming too much?
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Yeah, we can put bays on any kind of ship except carriers. This was to avoid the 800Kt ship after researching fighters.
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February 20th, 2006, 04:38 PM
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Re: Announcing the 2005 PBW Open Tournament
Quote:
Slynky said:
Yeah, we can put bays on any kind of ship except carriers. This was to avoid the 800Kt ship after researching fighters.
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Yeah, GrandpaKim just hit me pretty hard with an approximately 20 ship fleet of 800kT Light Carriers. Combination of fighters and heavy mounts overwhelmed my fleet of about 30 destroyers and light cruisers.
I had used that strategy vs. the AI before, but I don't think I ever quite got that big of a fleet of carriers together this soon. Seems to be very effective.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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February 25th, 2006, 09:58 PM
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Re: Announcing the 2005 PBW Open Tournament
Quote:
Will said:
Yeah, GrandpaKim just hit me pretty hard with an approximately 20 ship fleet of 800kT Light Carriers. Combination of fighters and heavy mounts overwhelmed my fleet of about 30 destroyers and light cruisers. 
I had used that strategy vs. the AI before, but I don't think I ever quite got that big of a fleet of carriers together this soon. Seems to be very effective.
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And, we now have the first finished game in the second round. Grandpa Kim has three 20-ish strong fleets of light carriers running around capturing all my planets, and one of them slaughtered what I think would have been my last hope, a fully trained fleet I had guarding a warp point. My colonies are beginning to riot, most of them are either Unhappy or Angry... not a very good situation. I just sent in my surrender.
Good luck to everyone else in their Round 2 games, and good luck to Grandpa Kim for your semi-final game 
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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March 4th, 2006, 03:21 PM
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Re: Announcing the 2005 PBW Open Tournament
This one goes to Slynky. It was over a while ago, but we played on because of the odd setting for the game. The settings really made for a different feel to the game.
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March 4th, 2006, 10:05 PM
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Re: Announcing the 2005 PBW Open Tournament
Quote:
Thermodyne said:
This one goes to Slynky. It was over a while ago, but we played on because of the odd setting for the game. The settings really made for a different feel to the game.
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Quite scary settings knowing one had NOTHING to stop missiles with or even "pad" their hits (no armor or shields). Even then, fighters weren't to be discounted, either as one could hit them with regular beam weapons but hopping through a hole was a bit tough as beam weapons don't get to fire defensively like PDs do, so you had to withstand that first onslaught of fighters.
Thanks for a good game, prompt turn turnaround, and dialogue on playtimes and availability. Made it a pleasure!
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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March 20th, 2006, 10:52 AM
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Re: Announcing the 2005 PBW Open Tournament
Round 2 is over. Round 3 games have been setup.
Game 1, Slynky vs Parasite
Game 2, Grandpakim vs Nomis
Let me know when you've decided on settings.
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May 20th, 2006, 12:43 AM
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Re: Announcing the 2005 PBW Open Tournament
Now Slynky, you just have to ask me to play a Pairs game
And thanks for the ego boost. I agree, it was a fun fun game
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May 18th, 2006, 10:31 PM
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Re: Announcing the 2005 PBW Open Tournament
I have surrendered to Slynky in our game of the Tournament. I held out for 75 turns, but there is no more light. In the interests of my people and those of his race following my banner he is the winner. Let there be no more death.
I think we both played very well. His empire was set up for more long term play while mine was a little better on the shorter game side. Once I became unable to break through his ships, he could win by attrittion. He also realized that and played it to a tea.
I have reasonably complete game notes. I hope to clean them up a little and post them here. I can't figure out how to make the system names mean anything. I will just have to wing it.
Coming soon, how to not win against Slynky 
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I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
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May 19th, 2006, 10:05 AM
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Private
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Re: Announcing the 2005 PBW Open Tournament
Well... I think I know how to not win against Slynky  But I'm waiting for your tips 
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