|
|
|
 |

February 21st, 2006, 02:50 PM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Following up on the Council of Wyrms idea ...
Dragons do identify with elements but if you follow things like ShadowRun, Palladium or D&D, you'd notice they have a smattering of magical abilities. If they're too cheap, then make them cost more. I still think Dragons should be DRAGONS not some hatchling.
|

February 21st, 2006, 08:40 PM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Following up on the Council of Wyrms idea ...
It would have to balance out, they would have to be so expensive in base that you'd still have to take the negative scales to make an SC out of them.
You have to figure out a way to make new or old pretenders balanced not only with thematics, but also with the mechanics of the game. If you make any pretender too good then that is all anyone will ever play, or more likely, no one will use the mod because it is so unbalanced.
|

February 21st, 2006, 11:41 PM
|
First Lieutenant
|
|
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Following up on the Council of Wyrms idea ...
Just play with regular dragons. You might never get the game started if you sit around trying to come up with a balanced mod. There are probably enough blessing friendly nations (and enough players who can do well without a blessing) to go around.
|

February 22nd, 2006, 01:56 AM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Following up on the Council of Wyrms idea ...
Oh well, I can't actually play this game anyhow. This game is seriously taking away all my girlfriend time and we had to sit down for one of those "talks".
|

February 23rd, 2006, 06:49 AM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Following up on the Council of Wyrms idea ...
Hahahaha, Kissblade! Too funny man. How can dom2 take up that much time tho? turns only take like .5-1hrs and you can do them whenever your GF is not around.
|

February 23rd, 2006, 01:24 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Following up on the Council of Wyrms idea ...
Finish a 60-turn sp game every couple nights like I have done for a few weeks... and see how much free time you have.
On-topic: those pictures are awesome. As for finishing the less artsy parts of the mod, I'm willing to put in some time if there isn't a more competent person willing (i've never finished a mod before, but it doesn't _seem_ that hard...)
|

February 23rd, 2006, 04:23 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Following up on the Council of Wyrms idea ...
Wait until you get Married.
|

February 23rd, 2006, 12:17 AM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Following up on the Council of Wyrms idea ...
I think draco sanguinius would be a fine addition to the nations of ulm, jotunhiem, mictlan, abysia, and vanhiem:

|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|