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February 21st, 2006, 07:04 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: A couple of Magic related questions
For #5. you can find Ichtyid as population types in some coastal provinces. Also some costal provinces have shambler reef sites, so you can recruit them. Either of those can get you into water, if you recruit enough of them. Or, they provide a screen for tritons if you have commanders with water that need buffing. Ichtyids rule.
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February 21st, 2006, 07:44 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: A couple of Magic related questions
Quote:
Oversway said:
For #5. you can find Ichtyid as population types in some coastal provinces. Also some costal provinces have shambler reef sites, so you can recruit them. Either of those can get you into water, if you recruit enough of them. Or, they provide a screen for tritons if you have commanders with water that need buffing. Ichtyids rule.
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Other ways : Most undead can go underwater, and even if the nation's mages can't, you can get an amphibious undead commander at enchantment 2.
Also, Water Cult lets all the sacred troops go underwater in friendly dominion.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 21st, 2006, 08:16 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: A couple of Magic related questions
Quantum - I have been wanting to try it, but am a little concerned about hitting my own troops. Do you have any idea what the scripts were?The script I was thinking about was:
Mistform, Resist Lightning, Attack one turn, Attack one Turn, Shockwave.
The Stone Sword was one of them, there are a few though that had this warning if I remember right. I'll take a look at the MIR and see if I can find them.
6. Since everyone generally agrees about PB spells, what about short range spells...in the 10-15 range? I normally ignore these as I have done the 1-10 range. Are there any particular spells in this range that you do script? Personally I haven't found any that are effective enough to warrent the possibility that I may lose a round of casting due to the fact that there are no valid targets within range.
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February 21st, 2006, 08:35 PM
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Major
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Join Date: Sep 2005
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Re: A couple of Magic related questions
Sometimes i put the short range spells at the end of a script, if the enemy tends to be all up ons before or by the end of the script.
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February 21st, 2006, 10:30 PM
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General
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Join Date: Jun 2003
Location: az
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Re: A couple of Magic related questions
Quote:
OG_Gleep said:
Personally I haven't found any that are effective enough to warrent the possibility that I may lose a round of casting due to the fact that there are no valid targets within range.
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You won't lose a round of casting... if no one is within range of your caster for that spell then your caster will do some other spell.
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February 22nd, 2006, 01:43 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: A couple of Magic related questions
Quote:
NTJedi said:
You won't lose a round of casting... if no one is within range of your caster for that spell then your caster will do some other spell.
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What I ment was, you lose one of the 5 guarenteed chances to get a spell off you want.
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February 22nd, 2006, 07:28 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: A couple of Magic related questions
Quote:
OG_Gleep said:
Quantum - I have been wanting to try it, but am a little concerned about hitting my own troops. Do you have any idea what the scripts were?The script I was thinking about was:
Mistform, Resist Lightning, Attack one turn, Attack one Turn, Shockwave.
The Stone Sword was one of them, there are a few though that had this warning if I remember right. I'll take a look at the MIR and see if I can find them.
6. Since everyone generally agrees about PB spells, what about short range spells...in the 10-15 range? I normally ignore these as I have done the 1-10 range. Are there any particular spells in this range that you do script? Personally I haven't found any that are effective enough to warrent the possibility that I may lose a round of casting due to the fact that there are no valid targets within range.
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I had good experience with Schockwave cast by Vans or Harbingers, but I rather script
Mistform-(any buff)-Attack 1 turn-Shockwave-Shockwave
The trick is that the unit must get in range with enemies after its 1 turn attack, it works well with flyers (but they can end up surrounded), rather well with fast Vans moving on turn 3, but won't with a slow walking mage...
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February 22nd, 2006, 03:45 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: A couple of Magic related questions
Quote:
OG_Gleep said:
Quantum - I have been wanting to try it, but am a little concerned about hitting my own troops. Do you have any idea what the scripts were?The script I was thinking about was:
Mistform, Resist Lightning, Attack one turn, Attack one Turn, Shockwave.
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It really depends what you are facing and how fast they are, often if you put them right up front they can do mistform and then fill the rest of the slots with shockwave.
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