.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
Thread Tools Display Modes
  #1  
Old February 22nd, 2006, 03:46 AM

OmegaMagus OmegaMagus is offline
Private
 
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
OmegaMagus is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

Yeah I did notice that. But I assume that because Pegasus is a newer ship, she would have what Galactica has and then some. I don't think that Galactica has fixed main guns like Pegasus does, since in every battle I've seen she is broadsiding her opponents. However I have also seen schematics (mostly for the old series) for Galactica where they mention a "missile battery." I am going to err on the side of caution and keep things the same until I see proof or significant evidence otherwise.

On another note, I have released an update. This pushed my MOD up to version 2.2 (and I used to think that I wasn't going to update as often as I have been). I am looking for top-down views of Colonial Rapters, Pegasus, and Cylon Heavy Raiders (preferably high-res or screen caps from the show) so I can add them into my MOD. I will be making a full conversion if I can find (most of) these three ships, but until I do this MOD will stay low-key.

Enjoy!
  #2  
Old February 23rd, 2006, 05:43 PM

OmegaMagus OmegaMagus is offline
Private
 
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
OmegaMagus is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

As I mentioned in my last post I am looking for topdown views of Rapters, Heavey Raiders and the Battlestar Pegasus. I might have a shot of a Raptor (although it isn't very good). I am going to need some help looking for pictures of these ships. Any help in locating these ships would be greatly appreciated.
  #3  
Old February 23rd, 2006, 06:56 PM

3 3 is offline
Private
 
Join Date: Feb 2006
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
3 is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

On a side note:
This morning I watched the mini-series again. From what I saw, the Raiders' ammunition had a blue glow, where as the Vipers' glowed orange. I'm going to have to compare with some later episodes, but I don't remember if this was only used in the pilot or not.
Might be an interesting touch; a nice way to differentiate the two during larger-scale encounters.
  #4  
Old February 23rd, 2006, 07:11 PM

OmegaMagus OmegaMagus is offline
Private
 
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
OmegaMagus is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

All Cylon weapons have a distictive blue glow to them and all Colonial weapons have a simular red/orange glow. I also have Season one and two (thank god for DVR's) and when I have the time I'm going to start going through them. But until then I'm limited to internet searches and they aren't showing much.
  #5  
Old February 24th, 2006, 05:22 PM
Fingers's Avatar

Fingers Fingers is offline
Sergeant
 
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
Fingers is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

Just tried this for the first time, pretty nifty

One thing you might consider with the smoke trails, make a new more "elongated" smoke sprite (e.g. oval rather than circular) so you won't have to set the particle effect's RATE value so low. I think you could cut the number of particles in half pretty easily without changing the looks too much.
  #6  
Old February 28th, 2006, 04:25 AM

OmegaMagus OmegaMagus is offline
Private
 
Join Date: Jan 2006
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
OmegaMagus is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

I took a shot from the show of a smoke trail and made it into a sprite. It looks really good, as long as I keep it under a certain size. After that it starts looking... well just weird. I've also been playing around with the sprites that are already in the game, but still no real inprovements, just different looks. And even though I've cut down the number of particles on screen, I still get gaps in the smoke trails and with the elongated sprites it looks even worse then before. I'm not done playing around yet, so I might still be able to make this work.

[EDIT] Question removed, just me being an idiot =b~ [\EDIT]
  #7  
Old March 12th, 2006, 07:58 PM

Professor_Spatula Professor_Spatula is offline
Private
 
Join Date: Dec 2005
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Professor_Spatula is on a distinguished road
Default Re: Battlestar Galactica MOD V2.0 release

This is a great mod. The Galactica is a hell of a ship! It's only real weakness is against lots of annoying Zorg fighters and the Deep Space Hunters (or whatever the cloaking ships are). Once those ships decloak and you order the Galactica to attack, and then they cloak again, your Vipers stop moving and lose all their orders. You end up having to pause the game and reissue commands whenever the ships decloak. It's probably nothing you can help, but it's a little annoying. Perhaps Digital Eel themselves could change the code to make fighters not sit around and act lost whenever their target cloaks itself.

I was also surprised to see how weak the Cylon bases stars are compared to the Galactica. You can easily take out 2-3 of them with just the Galactica. If you have powerful shields, the base star can't even penetrate the shields.

Great stuff though.
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.