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February 21st, 2006, 04:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Flamethrowers in space!
The screenshots just don't do the animation justice...
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February 21st, 2006, 04:36 PM
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National Security Advisor
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Re: Flamethrowers in space!
Much better than my version, certainly.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 21st, 2006, 07:29 PM
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Shrapnel Fanatic
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Re: Flamethrowers in space!
For the convenience of everybody, I also have:
SF/SE5 Animation Buddy!
Note: if the link ever breaks, try the shrapnel attachment above.
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February 21st, 2006, 09:29 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Flamethrowers in space!
Now, what appears to be Chain Lightning Though in fact it is just a coincidence.
Again, the screenshots just don't show the graceful arcing and wavering that these lightning rays are doing.
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February 21st, 2006, 10:09 PM
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Corporal
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Re: Flamethrowers in space!
Very sweet and shiney. ::makes handywavey motions::
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February 21st, 2006, 10:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Flamethrowers in space!
Here is a mod with all the stuff in it!
- Blue lightning (Lightning Ray)
- Yellow lightning (Polaron Beam)
- Flame thrower (DUC)
- Plasma thrower (Meson blaster)
- Purple beam with clouds. (APB)
- Reddish beam with clouds. (Incinerator)
(Attachement in post header)
Note: All the stuff is buyable in a special "SJ" departemnt in the terran stores.
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February 22nd, 2006, 03:36 AM
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National Security Advisor
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Re: Flamethrowers in space!
What's the animation buddy do? I can't run it, since it seems to want a VB control I don't have.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 22nd, 2006, 01:32 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Flamethrowers in space!
The only thing it uses is the common dialog box for loading the picture.
http://imagemodserver.mine.nu/other/...g/COMDLG32.OCX
The animation buddy allows you to click the frames of your animation in the order you want them to show, and it generates the bitmap_effects.txt code for you to use.
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