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Old February 23rd, 2006, 12:31 AM
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Default Re: Withdrawal syndrome

The game already does this. Move a unit to the grey hexes on either the left of right side of the map and it will exit ( or withdraw if you prefer )at the end of the turn

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Old February 23rd, 2006, 05:48 AM
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Default Re: Withdrawal syndrome

Ahh! The grey part of the map! Have been there alot !

Of course the standard retire offmap procedure plus specific scen rules or V- conditions or mutually agreed house rules can produce interesting "withdrawal" scens or PBEMs. People are already using it. And thats why my post doesn't imply that there is any problem with the game as is.

Just wanted to know if setting/automating withdrawal procedures and/or the inclusion of onmap "withdrawal/evacuation" hexes would be of some interest to scenario designers or produce more interesting "AI tactics".

Mustang,
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