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February 24th, 2006, 04:42 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Combat in SEV
Quote:
dogscoff said:
My understanding is that it won't be player-controlled realtime like in RTS games, it will simply be a 3D rendering of an AI-controlled battle. In other words, tactical combat is out, very pretty strategic combat is in. However I could be wrong on this.
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That is not true. GalCiv2 is the one without any tactical combat. You will be able to play tactical combat in SP SE5, just as in SE4.
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February 26th, 2006, 06:10 PM
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Corporal
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Join Date: Mar 2005
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Re: Combat in SEV
Quote:
You will be able to play tactical combat in SP SE5, just as in SE4
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Which begs the question of whether you can play the tactical combat in MP games if playing via TCP/IP...I certainly hope so! 
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March 1st, 2006, 02:49 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Combat in SEV
I'd love to see a way of doing tactical battles in Simultaneous Movement mode, since I prefer it over the normal mode. This would be for single-player, obviously.
The way MoO3 did it is nice. When you press end turn, all the orders are executed and a list of battles this turn appears. You can then choose to let the AI take control, or play them out yourself. This way Sim Move mode wouldn't mean that you'd have to sacrifice tactical combat.
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March 1st, 2006, 04:33 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Combat in SEV
The outcome of a battle can affect the outcome of future battles. Even whether the battle happens at all.
For example, a battle on day one can determine if the star goes nova on day 6, and whether the 500 ship fleet escapes from the system to attack a homeworld in the next system over on day 30.
Stopping the game in the middle of turn processing is not a good idea.
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March 1st, 2006, 06:53 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Combat in SEV
Well, it's listing all potential battles that could happen this turn(even if one of those battles requires your fleet to win 5 other battles first); the outcome of the earlier battle in the queue will then decide if the next battle should be fought, if <whatever action> should be executed, how many ships you have left for the next battle, etc.
It's quite an ingenius system they developed, really, and although SE features a far more advanced space-map system, it's likely it could adopt a similar technique. It wont happen, of course, but it'd be a nice future feature/option.
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