Re: Arena Combat Campaign Preview
Thanks, Fury, I was just about to give up. It's soo difficult to make the AI do what you want it to do in an unconventional campaign like this. I've been working for a week on the Race scenario, trying to get the computer to cooperate. Apparently it dosen't like driving fast and, not only does it deliberately run over ditches and immobilize itself, it tries to avoid the player and travel around outside of the arena. I tried everything, from increasing the unit speed to putting victory objectives all along its path, but nothing worked. I'll come back to that idea later, for now I'm working on the Island Arena.
The main problems I think I will face are, 1, figuring out how to use waypoints to give the computer an intelligent plan, and 2, making the scenarios last long enough for a real campaign fight. This is probably the main problem. How long should they last? 5-15 minutes? Half an hour? It's hard to make the player take time on one-unit scenarios.
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