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  #1  
Old October 31st, 2001, 04:44 PM
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Default Re: System wide abilities

bearclaw: lots of us have made that same mistake; this situation is a good candidate for the beginner's FAQ that someone started in another thread...

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Old October 31st, 2001, 08:15 PM

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Default Re: System wide abilities

I made an intial test two weeks ago in 1.41 with the replicant center and the medical lab on population growth. I thought I was able to get a combination of the two. In my Version (mod), both replicant center and medical lab have system wide population growth abilities (at least I thought they were system wide).

I have not done any testing in 1.49 and probably will not for at least a couple of weeks (busy at work, other committments, etc)
Additional testing is necessary, but it might be an avenue to explore. (using the "value 2" field of the ability to control how many system wide facilities will work together).

Just a thought
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Old October 31st, 2001, 08:29 PM
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Default Re: System wide abilities

If you place two facilities with multiple conflicting, non-stackable abilities, you usually get the higher value for each ability pair.

You get the plague protection of the medical facility, and the growth rate from the replicant facility.
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