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October 31st, 2001, 02:58 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Two small bugs and a huge one
The shadows. I get an error everytime they get selected.
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October 30th, 2001, 03:32 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Two small bugs and a huge one
I don't think system mineral scanners (etc) work in combination with system robotoid factories, so check if you have a conflict in your system. I think you have to choose one or the other. I find having a system robotoid factory with planet mineral scanners (etc) work fine.
I think the one-per-system system abilities between the system robotoid factory conflict with the one-per-system abilities of mineral, organic, radioactive system facilities.
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Captain Kwok = Captain Spoogy
"Reality is a nice place to visit, but I wouldn't want to live there..."
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October 30th, 2001, 04:24 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Two small bugs and a huge one
1)You're right.
2) After change the AI_Settings.txt, always remember to shut down SE4, and restart... Try this, and I believe that everything will be ok (I know that several TDM races start with different sizes).
3) I'm at work and unable to test it now...
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October 30th, 2001, 05:19 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Two small bugs and a huge one
quote: Originally posted by Master Belisarius:
2) After change the AI_Settings.txt, always remember to shut down SE4, and restart... Try this, and I believe that everything will be ok (I know that several TDM races start with different sizes).
And don't forget to mark them as "Use Style from Race" when you add them to the game...
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L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+
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October 30th, 2001, 05:48 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Two small bugs and a huge one
1.) Confirmed and fixed for the next release.
2.) Don't know, havent tested it.
3.) Not confirmed, working fine. Remember, you will only see the effect in the empire window, not on the planet window. 
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October 30th, 2001, 07:51 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Two small bugs and a huge one
"2) The "Max ship size tonnage from start" in the settings.txt file doesn't work (or I don't understand it correctly). I set it to max size 410 for the first 15 turns, but the AI nevertheless builds cruisers from the start in a full tech game."
There are three tonnage size settings. Perhaps the AI is using the other?
quote: Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0
My reading of this is that "start 1" is low-tech, "start 2" is medium, and "start 3" is high tech start. Which one did you set?
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 30th, 2001, 09:26 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Two small bugs and a huge one
Thanks for your answers everybody,
2) I have done some more testing. The max. size will work fine with turn based movement, but it will not work with simultaneous movement. Somebody else please check that.
I have also figured out how the file works now. It works as I thought it would (when it works  ).
Phoenix-D, in your example the AI would build CR for the first 20 turns and BC for the next 20 turns (up to turn 40) after that there will be no size limit. Start1,2,3 does not mean tech level start.
quote: 1.) Confirmed and fixed for the next release.
2.) Don't know, havent tested it.
3.) Not confirmed, working fine. Remember, you will only see the effect in the empire window, not on the planet window .
Thanks [K126]Mephisto,
1) 
3) Oops, I didn't know that. I have to check that again and add up all the numbers. I hope you are correct (I am sure you are). If the numbers don't show right, it's still a bug, though  .
Rollo
edit: typo
[This message has been edited by Rollo (edited 30 October 2001).]
[This message has been edited by Rollo (edited 30 October 2001).]
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