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March 3rd, 2006, 07:01 PM
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Lieutenant General
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Join Date: Mar 2004
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Re: CB 5.2 released
Quote:
NTJedi said:
Quote:
aim
Trust me, it's still plenty difficult to get it cast on the right thing.
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sounds fine I guess... is there any difference between eagle eye and aim ?? Perhaps a future version can make some type of difference between the two. Just a suggestion.
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Eagle Eye being caster-only isn't sufficient of a difference? It means the difference between a mage trying to cast aim on a slinger (and missing), and having the spell cast on himself.
Side note : IMO it'd be a great idea to make flight have a precision 100 as well. Nothing like having a lone unit with precision 20 casting flight and missing ... his size 6 self.
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March 10th, 2006, 04:47 PM
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Major
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CB 5.4
Just giving this thread a bump, see the new version.
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March 10th, 2006, 05:34 PM
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Lieutenant General
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Location: Alaska
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Re: CB 5.4
Again, no updated readme, so here are some highlights of the new version:
*Banes, wights, reanimation, and bog beasts cheaper.
*Spectres and black servants slightly more expensive
*Summon shade beasts cheaper and more research
*Lesser elementals are now conjuration one
*Wild Growth needs less research
*Vine ogres 2 gems, back to 5 protection
*Seldom used high level spells like doom, quickening, wailing winds, wind of death, siege golem, juggernaut and carrion reanimation made less research
*Golems require higher research (to balance out juggernaut and siege golem moving down in research)
*Improved cross breeding cheaper
*Nerfs on soul contacts, vampire lords, and fever fetishes toned down
*Call horror and lesser horror cheaper, send lesser horror cheaper
*Agony 100 precision and needs only blood one
*Flames from the sky lightly more expensive, and murdering winter slightly more research
*Shimmering fields, flame storm and niefel flames less research; wrathful skies fire storm more research
*7-9 armor light infanty and militia more expensive
*Ulm black lords and lord guardians have standards
*Resource bug fixed
*Shark knight bug fixed
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March 10th, 2006, 07:23 PM
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Colonel
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Re: CB 5.4
i like me the sounds of those
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March 10th, 2006, 10:55 PM
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General
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Re: CB 5.4
Any adjustment for Baleful Star ?
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March 11th, 2006, 11:02 AM
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Colonel
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Re: CB 5.4
i was wondering the same thing
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March 11th, 2006, 02:27 PM
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Lieutenant General
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Re: CB 5.4
Yes, it is now 5 gems.
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March 11th, 2006, 06:29 PM
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Colonel
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Re: CB 5.4
good, seems more worthy of its effect (with the unmodded cost at 13 gems iirc)
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March 16th, 2006, 09:43 PM
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Major
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Changes between 5.4 and 5.2
Here is a list of changes between 5.4 and 5.2 that I compiled. Most of these are changes to the base, or tweaks. Enjoy!
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