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Old March 12th, 2006, 05:11 PM
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Fyron Fyron is offline
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Default Re: Emotionless Attribute

I don't think you can consider it a bug, so much as a poor design... Captured jubilant worlds will remain jubilant as well. In a PBW game, you could get an ally to make all of your worlds jubilant and gift them back to you, for a 10% bonus everywhere...
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Old March 12th, 2006, 05:32 PM
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Default Re: Emotionless Attribute

The rules in this particular game won't allow me to gift or trade planets with an ally. So it looks like I'm SOL on that account.

Bug, or no, there needs to be one more branch in the program logic tree to account for "emotionless."
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Old March 13th, 2006, 05:52 AM
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Default Re: Emotionless Attribute

Quote:
Imperator Fyron said:
[...] you could get an ally to make all of your worlds jubilant and gift them back to you, for a 10% bonus everywhere...
20% actually, which makes the bonus even more valuable. It wouldn't be particularly difficult for said ally to raise happiness either, and once it's set, it's here to last.
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Old March 13th, 2006, 06:25 PM
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Default Re: Emotionless Attribute

You already have 10% from default starting happiness level of "Happy."
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Old March 13th, 2006, 07:15 PM
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Default Re: Emotionless Attribute

Quote:
Imperator Fyron said:
You already have 10% from default starting happiness level of "Happy."
What... Emotionless colonies also start at Happy? Okay, the trait doesn't make much sense to begin with, so I guess I shouldn't be surprised at having Happy Emotionless colonies everywhere. Thanks for the note.
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