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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

 
 
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Old March 13th, 2006, 02:11 PM

shovah shovah is offline
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Default Re: New Mod: Halls of the Underkings

just a note on the warhammer concept: skaven rely quite a bit on seige weaponry (well warp weaponry technically) and you forgot a few races:

ogres - tough, fast infantry with gobbo support

dwarves - we have this mod (though its missing an anvil of doom)

tomb kings - free undead spawns and recruitable chariots and skeletal bowmen

vampire counts - vampires and necromancers for leaders (aswell as the occasional wight lord) with banshees and graveguards as elites and zombies, skeletons, ghouls, wolves, and bats

dark, high and wood elves im not too sure about
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