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  #1  
Old March 15th, 2006, 11:28 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Other thread

Their initial basis was the artificial intelligence of adversaries. For many years they have been the number #1 game mentioned in any AI paper as far as game AI. At that time it was available for OS/2 only since Windows didnt have multi-tasking then. Now they are moving into the other OS's, marketing the game, etc etc. But since AI was the starting point (which is mostly a solo-play thing) then I think MultiPlay is probably the last thing to be figured into the GalCiv game. Thats the reverse of many other games which start with the MP, then later on try to add AI onto it.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #2  
Old March 14th, 2006, 06:40 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: OT, galactic civ II

I have bought it some days ago and must say that I am pleasantly surprised, because all the things I didn't like in the first game have been improved.

Especially the fact that you can watch the battles dominion stile is nice.

However, I would have prefered a multiplayer mode, because there is no point in customizing the look of your ships, as there is no human enemy to appreciate your work.

Edit:

I like whole alignment thing. Last time I played the evil Yor, I had a weak start and were surrounded by stronger enemies. One of the good guys declared war on me, but before he could defeat me one of the other bad factions came to my aid and so on, until we had a galaxywide war
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Old March 17th, 2006, 09:48 AM

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Default Re: OT, galactic civ II

I got the game from the 1st day (I'm a Totalgaming subscriber) and it's pretty good IMHO : very nice graphics, strategic depth, good AI.
Not-so-good points are a weird economic system and very abstracted ground combat. Lack of multiplayer has been largely explained by the Stardock team, and I don't hold it for a big issue - solo play is good enough.
Additionnally the Stardock guy are very friendly, and their dislike of Starfarce "protection" system is a good point
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Old March 17th, 2006, 01:44 PM
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Default Re: OT, galactic civ II

Quote:
PDF said:
Additionnally the Stardock guy are very friendly, and their dislike of Starfarce "protection" system is a good point
Can you blame them? (skip down to Brad Wardell's posts, one of the developers of GCII)
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Old March 17th, 2006, 04:12 PM
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Default Re: OT, galactic civ II

Quote:
Morkilus said:
Quote:
PDF said:
Additionnally the Stardock guy are very friendly, and their dislike of Starfarce "protection" system is a good point
Can you blame them? (skip down to Brad Wardell's posts, one of the developers of GCII)

Now I know for a fact that I'm buying GalCivII and giving up on all StarForce games.
Its a shame really, I was hoping to get HoMM V, but I can pass that up for the sake of bashing StarForce.
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Old March 17th, 2006, 07:52 PM

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Default Re: OT, galactic civ II

The problem with this game is...that its only singleplayer. The game is fantastic, but I beat the AI on the hardest AI settings now, there are many cheap tactics to wipe the best AIs in the game _easily_ ... sadly.
I hope that the 1.1 patch AI update will give us more competition really.
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Old March 17th, 2006, 08:28 PM
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Default Re: OT, galactic civ II

Ok, now that you now that cheap tactics which the AI can't cope with because the developer didn't think about them - can you toss them aside and win the game without them?
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