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March 15th, 2006, 11:28 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Other thread
Their initial basis was the artificial intelligence of adversaries. For many years they have been the number #1 game mentioned in any AI paper as far as game AI. At that time it was available for OS/2 only since Windows didnt have multi-tasking then. Now they are moving into the other OS's, marketing the game, etc etc. But since AI was the starting point (which is mostly a solo-play thing) then I think MultiPlay is probably the last thing to be figured into the GalCiv game. Thats the reverse of many other games which start with the MP, then later on try to add AI onto it.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 14th, 2006, 06:40 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: OT, galactic civ II
I have bought it some days ago and must say that I am pleasantly surprised, because all the things I didn't like in the first game have been improved.
Especially the fact that you can watch the battles dominion stile is nice.
However, I would have prefered a multiplayer mode, because there is no point in customizing the look of your ships, as there is no human enemy to appreciate your work.
Edit:
I like whole alignment thing. Last time I played the evil Yor, I had a weak start and were surrounded by stronger enemies. One of the good guys declared war on me, but before he could defeat me one of the other bad factions came to my aid and so on, until we had a galaxywide war
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March 17th, 2006, 09:48 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: OT, galactic civ II
I got the game from the 1st day (I'm a Totalgaming subscriber) and it's pretty good IMHO : very nice graphics, strategic depth, good AI.
Not-so-good points are a weird economic system and very abstracted ground combat. Lack of multiplayer has been largely explained by the Stardock team, and I don't hold it for a big issue - solo play is good enough.
Additionnally the Stardock guy are very friendly, and their dislike of Starfarce "protection" system is a good point 
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March 17th, 2006, 01:44 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: OT, galactic civ II
Quote:
PDF said:
Additionnally the Stardock guy are very friendly, and their dislike of Starfarce "protection" system is a good point
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Can you blame them? (skip down to Brad Wardell's posts, one of the developers of GCII)
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March 17th, 2006, 04:12 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: OT, galactic civ II
Quote:
Morkilus said:
Quote:
PDF said:
Additionnally the Stardock guy are very friendly, and their dislike of Starfarce "protection" system is a good point
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Can you blame them? (skip down to Brad Wardell's posts, one of the developers of GCII)
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Now I know for a fact that I'm buying GalCivII and giving up on all StarForce games.
Its a shame really, I was hoping to get HoMM V, but I can pass that up for the sake of bashing StarForce.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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March 17th, 2006, 07:52 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: OT, galactic civ II
The problem with this game is...that its only singleplayer. The game is fantastic, but I beat the AI on the hardest AI settings now, there are many cheap tactics to wipe the best AIs in the game _easily_ ... sadly.
I hope that the 1.1 patch AI update will give us more competition really.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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March 17th, 2006, 08:28 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: OT, galactic civ II
Ok, now that you now that cheap tactics which the AI can't cope with because the developer didn't think about them - can you toss them aside and win the game without them?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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