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  #21  
Old March 12th, 2006, 09:59 PM
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Default Re: Longdead Archery vs SC\'s/High Quality Summons

Wouldnt' a banelord with a shield be punching?
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  #22  
Old March 13th, 2006, 01:43 PM
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Default Re: Longdead Archery vs SC\'s/High Quality Summons

Machaka is a good nation... except for province defense. Machaka is one of the few which will have their province defense lose to call of the winds.
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  #23  
Old March 13th, 2006, 01:57 PM

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Default Re: Longdead Archery vs SC\'s/High Quality Summons

Quote:
OG_Gleep said:
Wouldnt' a banelord with a shield be punching?
just give him a cheap weapon (even punching hed probably kill them )
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  #24  
Old March 14th, 2006, 11:20 PM
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Default Re: Longdead Archery vs SC\'s/High Quality Summons

I thought longdead attacks caused decay, which did affect undead and did not cause fatigue, no?
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  #25  
Old March 14th, 2006, 11:39 PM
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Default Re: Longdead Archery vs SC\'s/High Quality Summons

My recollection is that decay simply adds poison and fatigue to the commander every turn. Undead are immune to both, so decay won't affect them. Bane venom is described as causing a fast-acting disease, only undeads can safely carry Bane Venom Charms; Banes (the source of Bane Venom) are undead and the Lord of Banefires is undead, and neither of them are affected. So there are various precedents for Decay to only affect the living, and they agree with my memory of the mechanics.
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  #26  
Old March 15th, 2006, 01:18 AM

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Default Re: Longdead Archery vs SC\'s/High Quality Summons

Based on a small sample, being baned by an archer does 0 to 15 points of fatigue per round and, since the victims were themselves longdead archers, does effect undead. The effect is not poision.
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  #27  
Old March 15th, 2006, 02:02 AM
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Default Re: Longdead Archery vs SC\'s/High Quality Summons

I think there's poison too, but with 100% poison immunity for undead, it would never be added to the poison pool.
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  #28  
Old March 15th, 2006, 02:05 AM
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Default Re: Longdead Archery vs SC\'s/High Quality Summons

also, it seems at least some troops die at the end of combat when decay is cast on them. probably the undead.
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  #29  
Old March 15th, 2006, 04:49 AM
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Default Re: Longdead Archery vs SC\'s/High Quality Summons

Troops only die from decay at the end of combat if their regeneration can't keep up with it. It's the same way troops die from poison at the end of combat. A Wyrm that gets hit by decay, and is at 256 HP in friendly dominion, won't die at the end of combat.
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  #30  
Old March 15th, 2006, 12:19 PM

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Default Re: Longdead Archery vs SC\'s/High Quality Summons


Decay/banefire seem to have the same effect (the banefire spell/shield/arrows also gives some initial damage). The troop gets a reddish glow and looses a small amount of hp per turn, but for the rest of the battle, even after they have won. It is possible for regenerating or really high hp unit to survive.

I have not seen any poison damage associated with decay or banefire. Undead are immune to both, though.
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