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March 15th, 2006, 02:02 AM
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Major General
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Join Date: Oct 2003
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Re: Longdead Archery vs SC\'s/High Quality Summons
I think there's poison too, but with 100% poison immunity for undead, it would never be added to the poison pool.
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March 15th, 2006, 02:05 AM
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Major
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Re: Longdead Archery vs SC\'s/High Quality Summons
also, it seems at least some troops die at the end of combat when decay is cast on them. probably the undead.
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March 15th, 2006, 04:49 AM
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Major General
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Re: Longdead Archery vs SC\'s/High Quality Summons
Troops only die from decay at the end of combat if their regeneration can't keep up with it. It's the same way troops die from poison at the end of combat. A Wyrm that gets hit by decay, and is at 256 HP in friendly dominion, won't die at the end of combat.
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March 15th, 2006, 12:19 PM
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First Lieutenant
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Re: Longdead Archery vs SC\'s/High Quality Summons
Decay/banefire seem to have the same effect (the banefire spell/shield/arrows also gives some initial damage). The troop gets a reddish glow and looses a small amount of hp per turn, but for the rest of the battle, even after they have won. It is possible for regenerating or really high hp unit to survive.
I have not seen any poison damage associated with decay or banefire. Undead are immune to both, though.
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March 15th, 2006, 02:17 PM
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General
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Re: Longdead Archery vs SC\'s/High Quality Summons
Quote:
I have not seen any poison damage associated with decay or banefire. Undead are immune to both, though.
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Undead are not immune to either decay or the decay caused by banefire. There are no units that are immune.
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March 15th, 2006, 03:54 PM
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Lieutenant General
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Re: Longdead Archery vs SC\'s/High Quality Summons
Yeah - in the artifact game, I had a very well equipped bane lord die to the longdead archers despite nothing else being able to hurt it. Cost me the Soulstone of the Wolves even though I won the battle.
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 15th, 2006, 10:02 PM
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Major General
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Re: Longdead Archery vs SC\'s/High Quality Summons
Dide the Bane Lord die to the direct damage of the banefire arrows, or to the decay effect? Banefire is pretty strong even without decay.
Quote:
Kristoffer O said:
1d6 (open ended) FP
1d2 irresistible poison dmg added to the 'poison pool' each turn
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(note that "FP" means "Fatigue Points")
I looked it up, and it turns out I misremembered/misunderstood the wording. Decay adds IRRESISTABLE poison to the poison pool, implying that only regen and (optionally) reinvigoration can save you, not poison immunity or resistance or even being undead. Sorry if I added to the confusion 
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