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  #1  
Old March 16th, 2006, 11:58 AM

Oversway Oversway is offline
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Quote:
Winning SP by applying cheeze strats most certainly applies to dom2 (see SC's recent post advocating summoning all the blood uniques - we all know full well that the AI can't handle that). As for Moo2, the AI's "intelligence" consisted entirely of giving the computer overwhelming resource advantages.
I read cjx's post as being unhappy that you can exploit the ai reasoning in sp *because there was NO mp alternative*. I didn't think he was merely lamenting lack of good ai alone. Which makes sense to me. Its one thing to have bad AI when you can do something about it - either play mp or script a better ai, etc. It is quite another when you cannot.
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Old March 16th, 2006, 05:01 PM

PrinzMegaherz PrinzMegaherz is offline
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I would like to post a short review of my last game against that awful AI most of the other posters here keep complaining about.

After some successes on smaller maps, I decide to play a huge map with normal difficulty setting. I chose the Altarian Republic to bring peace to the galaxy

Early Expansion
I'm lucky and start the game in a corner of the universe with enough stars around to expand, but with enough distance to the other empires. This will give me some time to prepare for first contact. While expanding, I focus my research on improving my diplomatic skills, because I (playing a good nation) would prefer to win the game by allying with everyone else.

The Drath Wars
Everyone likes me, even the evil Drath Legions. I have remained neutral for most of the time, but now I have to make a decision: The Drath Legions (stongest fleet at that time) have invaded my neighbour, the Iconian Refuge (weakest empire around). Being good, I can't stand bullying and have no choice but to intervene. After diplomatic channels fail to produce a solution, I declare war on the evil Drath. After some initial defeats, my fleets manage to hold their ground and the war comes to a hold.

First universal war
The largest nation, the Torian Alliance, rules the center of the universe. They have common borders with all other nations. Their influence has spread into the territory of their neighbours, and some planets have started to break away from their empires to join the Torian Alliance. Of course those empires have no love for someone stealing their planets, and war errupts. The Torrian Alliance, due to it's delicate position in the middle of the universe, needs a strong ally and secure borders. They chose to ally with the Drath, joining the two separate wars into a big mess. I take the chance and attack the Torian Alliance, snatching some planets next to my borders. Crippled by the attack, the Torian Alliance slowly begins to lose the war, even with the help of the Drath. After some time they offer me peace, grudgingly handing me the control over two more planets. I again declare war and hope to bargain another peace for even more planets. It shall not be, as the Torian Alliance realizes it's defeat, and surrenders all it's remains to the Drath, which are now both the largest and strongest force around. Just as the war comes to another hold, with forces on both sides being depleted, the Dominion of Korx enter the war, it's untouched fleets rampaging through the Drath territory and conquering a large part of the Drath empire. The Drath finally agree to cease fire, and peace returns to the galaxy.

The aftermath

The war leaves me in a mixed position. While I have a massive fleet, many ships are old and not much of a use in future wars. At the same time my people are starting to revolt because of the high taxes I had to collect to keep the war going. I thought my security granted by my three allies. Killing two birds with one stone, I ordered a large part of my fleet to be dismantled, providing the credits to lower my taxes and to buy an alliance with the last neutral empire: The Dominion of Korx. While the Korx had joined the war against the Drath, we never became friends enough to become allies. It would require some time to earn their friendship, or so I thought.

The second universal war

The Korx sensed my weakness and immediately declared war. Much to my horror, only the Iconian Refuge, bound by years of common struggle, honored it's alliance and declared war on the Korx. My other two allies remained neutral, waiting for the right moment to make their own moves. The Korx, who were neutral for most of the first universal war, had a state of the art fleet. Were it not for the Iconians, I would have been overrun in the first few turns. However, I only lost some border colonies and had time enough to rebuild some strength to reconquer those planets. At the peak of the war, my two allies which had remained neutral so far decided to act. The one next to the Korx declared war upon me, fearing that the Korx would destroy it else. The other declared war upon the Xorx, attacking the traitor's flank and grapping some border colonies.

With a diplomatic victory out of reach now, everything seems possible. Who will win this war? Will the Drath use the time to recover? Can a diplomatic victory be achieved? I'll find out later.
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Old March 17th, 2006, 01:27 AM
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One really nice feature about GAL_CIV_2... no copy protection on the CDs. THUS you install the game... and even if the CDs are damaged you're fine!
Sure enough this method hasn't seemed to affected their sales either... it's one of the hottest PC selling games. Copy_protection software does almost zero... the hackers only see it as a challenge and always beat it. Personally I dislike hackers because when they steal games it only encourages developers to move to the console games. GAL_CIV_2 is definitely ahead of their time for knowing copy software doesn't make a difference. If the game goes multiplayer I will definitely buy the game... also the developers of GAL_CIV_2 might be making MoM_2 !! Thus this GAL_CIV_2 might be the fuel for that game.
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Old March 17th, 2006, 09:46 AM
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Agrajag Agrajag is offline
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Default Re: Other thread

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NTJedi said:
Personally I dislike hackers because when they steal games it only encourages developers to move to the console games.
Than those developers are quite stupid, seeing as console games can and have been cracked.
Granted, you'd need more expensive equipment (a DVD burner), but it doesn't change the fact that console games can be cracked.
If anything, it drives developers to MMOGs. While MMOGs can be cracked as well, the quality of the pirate servers is far inferior to that of the official servers, and so people are willing to pay for higher gaming quality.

As for GalCiv2, I played a bit at my friend's house and it seems quite fun. Maybe I'll report back after I try a bit more playing, maybe even buy the game myself.
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