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Old March 17th, 2006, 10:11 AM

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Default Re: Some quick questions

Quote:
Endoperez said:
These effects are called Indirect magic in the manual.
Fire - Attack +1, Leadership +5
Air - Precision +1
Water - Water breathing for the mage, can take one additional unit under water per Water level above 1 (e.g. W3 mage can have two Knights go underwater with him).
Earth - Protection +1 (natural protection, doesn't stack fully with armor)
Astral - extra +5 magic leadership (total +10)
Death - 20 Undead leadership, but NO magic leadership at all! Also the Fear bonus.
Nature - Supply +5
Blood - Undead leadership +5
Unholy also gives Undead leadership +10.

Some paths get more powerful boni than others, but everything has something. All paths except Death also get +5 Magic leadership.

EDIT: Oops, Wick got before me. Well, at least I get to correct him, as only Astral gives +10 in Magic leadership.

And the listed bonuses are per magic level, and stack with each other.
For Water it's not eactly that according to my experience : a Niefel Jarl (W3) *cannot* have 2 Niefels with him underwater, only 1... So I suppose the full rule is that each level of Water magic allows for 2or 3 unit-size to accompany the leaders. If you can get 2 knights with W3 it's 3...
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Old March 17th, 2006, 12:24 PM
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Default Re: Some quick questions

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PDF said:
Quote:
Endoperez said:
Water - Water breathing for the mage, can take one additional unit under water per Water level above 1 (e.g. W3 mage can have two Knights go underwater with him).

For Water it's not eactly that according to my experience : a Niefel Jarl (W3) *cannot* have 2 Niefels with him underwater, only 1... So I suppose the full rule is that each level of Water magic allows for 2or 3 unit-size to accompany the leaders. If you can get 2 knights with W3 it's 3...
I remembered reading about that, but I never tried bringing Giants underwater. Or cavalry. Against tritons, you need numbers. Usually that means undead. Few giants won't change the battle either direction after you have cast a Reanimation or three, depening on the independents' level.
I also think some Water mages can bring more land-based units under water with them. I'm thinking of Sea Kings, but there might be others. Or am I confusing that with the Sea King's Goblet item?
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Old March 17th, 2006, 01:33 PM
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Default Re: Some quick questions

A Nifel Jarl has no problem against small (30-40) numbers of tritons if he's well-equipped (decent armor, regen, gold shield) and can take the first hit before casting Breath of Winter.
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Old March 17th, 2006, 01:36 PM

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Default Re: Some quick questions

i think hes refering to the non jarl, as the jarl (eing a water mage) can always get into the water
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Old March 17th, 2006, 02:30 PM
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Default Re: Some quick questions

Spesifically, I was referring to Seithokna/Norna. I'd rather have them and 10-20 Longdead than a Skratti with (less than) 2 Giants guarding him. Of course, a Skratti can also lead 10 undead, but is it worth taking Jotuns down, then?

Niefel Jarl, on the other hand, shouldn't take any units with him. If they rout, he'll rout. For a SC, that's bad.
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