|
|
|
 |

March 17th, 2006, 10:11 AM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Some quick questions
Quote:
Endoperez said:
These effects are called Indirect magic in the manual.
Fire - Attack +1, Leadership +5
Air - Precision +1
Water - Water breathing for the mage, can take one additional unit under water per Water level above 1 (e.g. W3 mage can have two Knights go underwater with him).
Earth - Protection +1 (natural protection, doesn't stack fully with armor)
Astral - extra +5 magic leadership (total +10)
Death - 20 Undead leadership, but NO magic leadership at all! Also the Fear bonus.
Nature - Supply +5
Blood - Undead leadership +5
Unholy also gives Undead leadership +10.
Some paths get more powerful boni than others, but everything has something. All paths except Death also get +5 Magic leadership.
EDIT: Oops, Wick got before me. Well, at least I get to correct him, as only Astral gives +10 in Magic leadership.
And the listed bonuses are per magic level, and stack with each other.
|
For Water it's not eactly that according to my experience : a Niefel Jarl (W3) *cannot* have 2 Niefels with him underwater, only 1... So I suppose the full rule is that each level of Water magic allows for 2or 3 unit-size to accompany the leaders. If you can get 2 knights with W3 it's 3...
|

March 17th, 2006, 12:24 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Some quick questions
Quote:
PDF said:
Quote:
Endoperez said:
Water - Water breathing for the mage, can take one additional unit under water per Water level above 1 (e.g. W3 mage can have two Knights go underwater with him).
|
For Water it's not eactly that according to my experience : a Niefel Jarl (W3) *cannot* have 2 Niefels with him underwater, only 1... So I suppose the full rule is that each level of Water magic allows for 2or 3 unit-size to accompany the leaders. If you can get 2 knights with W3 it's 3...
|
I remembered reading about that, but I never tried bringing Giants underwater. Or cavalry. Against tritons, you need numbers. Usually that means undead. Few giants won't change the battle either direction after you have cast a Reanimation or three, depening on the independents' level.
I also think some Water mages can bring more land-based units under water with them. I'm thinking of Sea Kings, but there might be others. Or am I confusing that with the Sea King's Goblet item?
|

March 17th, 2006, 01:33 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Some quick questions
A Nifel Jarl has no problem against small (30-40) numbers of tritons if he's well-equipped (decent armor, regen, gold shield) and can take the first hit before casting Breath of Winter.
|

March 17th, 2006, 01:36 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Some quick questions
i think hes refering to the non jarl, as the jarl (eing a water mage) can always get into the water
|

March 17th, 2006, 02:30 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Some quick questions
Spesifically, I was referring to Seithokna/Norna. I'd rather have them and 10-20 Longdead than a Skratti with (less than) 2 Giants guarding him. Of course, a Skratti can also lead 10 undead, but is it worth taking Jotuns down, then?
Niefel Jarl, on the other hand, shouldn't take any units with him. If they rout, he'll rout. For a SC, that's bad.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|