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  #1  
Old March 20th, 2006, 05:39 PM
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Default Re: Carrier Battles Mod

And, now, here we have an update!

Download, play, and let me know if there are any small bugs before I upload it to PBW and start the CB AI Safari game.
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  #2  
Old March 20th, 2006, 09:13 PM
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Default Re: Carrier Battles Mod

Oops.

THIS version has been whacked with the shovel of QA.
(And is now obsolete)
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  #3  
Old March 27th, 2006, 01:18 AM
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Default Re: Carrier Battles Mod

A finalized version is now up!
Get it here:

http://pbw.cc/Download/filelib/1315/...Battles1.5.zip
http://imagemodserver.mine.nu/other/...arrierBattles/
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  #4  
Old July 10th, 2006, 08:11 PM
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Default Re: Carrier Battles Mod

http://www.shrapnelcommunity.com/thr...?Number=434007

It has been a while, but v1.6 is now ready for PBW games.

It features:
- Support for JunkyardWars style games (No research, lots of normal tech ruins)
- Unique ruins tech to discover.
- Allows ring and sphereworlds to be placed using the map editor.
- Allows more flexible tech disabling, including separate toggles for Plague Intel and Sabotage intel (as separate from the information gathering)
- Efficient workers tweaked; -50% to research
- Explosive/Nuclear missile reload rates increased to balance damage factor.
- Planetary Bombardment missile damage reduced drastically.
- New intro screen
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  #5  
Old July 11th, 2006, 10:13 AM

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Default Re: Carrier Battles Mod

Awesome SJ - I've thoroughly enjoyed CBMod. It has renewed my se4 lust. It withered for a while when JLS disappeared and AIC updates stopped... mainly because vanilla AI is just horrible.

So... thanks for the next installment!
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  #6  
Old July 11th, 2006, 12:16 PM
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Default Re: Carrier Battles Mod

Hmm... those first 2 options make me wonder, should I not have picked the two scavenger traits in the LOTR game?
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  #7  
Old July 11th, 2006, 07:47 PM
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Default Re: Carrier Battles Mod

Yes and no...

If you choose the major trait, the minor one is redundant and a waste of points.

No traits gets you nerfed versions of the ruins tech when you colonize the ruins.
Scavengers gets you regular ruins tech.
Xenoachaeologists gets you beefy versions of the ruins tech.
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  #8  
Old July 11th, 2006, 07:57 PM
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Default Re: Carrier Battles Mod

Oh, OK... I'll redo my empire file taking only one of the traits then! Thanks! Though perhaps you should clarify that in future versions / to the other players...
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