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Old March 20th, 2006, 08:12 PM

Campeador Campeador is offline
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Default Re: Star Blazers Mod - Campaign 2

Hello, I just posted the third update on the Star Blazers mod.

Version 1.3 (updated 03/20/06).

I finally went over the grammar of the two campaigns, with my brother's help (his grammars is much better tham mine), and it was vastly improved. I also fix a problem of the "Sea of Pluto" port were the mission text was not showing up on "Campaign 1", and fixed a few inconsistencies of "Campaign 2".

In the short future I will also be posting a spanish language patch, for the spanish natives who have trouble following the story in english.

As always, every time I tend to do an update I mess up someting else that was working fine. If that happens let me know. I hope that this will be the last update.

note: for the one or two people who downloded 'Campaign 2' during 3/20 to 3/25/06, the 'rar' file size was like 12 mb, it should have been 16 mb, so oviously it did not upload completely, I just notice that and uploaded again, now is ok.
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Old April 25th, 2006, 01:50 PM

Campeador Campeador is offline
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Default Re: Star Blazers Mod - A New Mod!

Early announcement:
I’m bored again, so I decided to create another mod. It will not follow any previous StarBlazers story line, but it will be on the StarBlazers Universe, since I have over 2 dozen ships from the previous mod that I can reuse. Creating new ships is a time consuming process for me, still I will be creating around 18 additional new ones for the new mod.
I have a few new ideas that I want to implement. New “what if” scenarios that will be fun to see how they play out. The Argo will not be the strongest ship on the game. This mod is going to be hard, to satisfy some players looking for a challenge!
I do not have a title yet, maybe “The fourth dimension”, or the “Multiverse”. I do not have the full story either. So will see, hopefully will be done sometime this summer!
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