cjx said:
I liked the atmosphere of the game. I liked their distribution model/copy protection scheme (or lack there of). I appreciate that they were releasing updates very frequently... though it would be nice if a lot of those issues were addressed BEFORE release.
I don't know. It drives me nuts because I think I like the game despite everything, but I can't bring myself to play it for all the frustratingly bad things that seem to get revealed daily.
I feel the same way. Good news is that Brad is promising to add "no tech trading" option which I think should make things more interesting in term of variety (and I hope it won't make things harder for AI).
Yeah - no tech trading, also, an option for the spheres of influence to not be known, making for rather a more interesting game - if the AI also doesn't know the sphere of influence then, and, mmm, one other gameplay affecting option is coming soon.
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Wormwood and wine, and the bitter taste of ashes.
alexti said:
Good news is that Brad is promising to add "no tech trading" option which I think should make things more interesting in term of variety (and I hope it won't make things harder for AI).
Unless he majorly changes the way the AI handles ship design and planet organization, "no tech trading" may well destroy the AI. AI improvements are lists, and he's responded to threads complaining about AI planet building choices and ship design, so hopefully they'll be improved.
alexti said:
Good news is that Brad is promising to add "no tech trading" option which I think should make things more interesting in term of variety (and I hope it won't make things harder for AI).
Unless he majorly changes the way the AI handles ship design and planet organization, "no tech trading" may well destroy the AI. AI improvements are lists, and he's responded to threads complaining about AI planet building choices and ship design, so hopefully they'll be improved.
I think I remember Brad saying that AI is not programmed to particular rules and should be able to deal with different rules. Though the keyword here is *should* I suppose