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March 21st, 2006, 09:38 PM
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Colonel
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Join Date: Aug 2005
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Re: SC/Thug rating
Quote:
Morkilus said:
My favorite (not saying it's the best) loadout for a thug under CB mods:
Banelord___15d
Dual Fire Bolas___10f
Hydra Skin Armor___10n
Sandals of the Crane___5s
Amulet of Resilience___10n
Luck Pendant___5s
55 gems total... you can throw a horror helm on if you like. He's better for supporting archers and mages than soloing, as the blink effect distracts pretty much everybody, and the fire shackles effect slows them down. High survivability.
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just wondering how does this guy does in a competitive enviroment ?
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March 22nd, 2006, 01:55 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: SC/Thug rating
Don't use it... a black servant with a rime hauberk is just as effective.
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March 22nd, 2006, 02:13 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: SC/Thug rating
To be perfectly honest, I use fire bolas (or other ranged weapons) only on my commanders leading armies. Thugs and SC's I make tend to go up close and personal.
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March 22nd, 2006, 03:27 PM
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Colonel
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Join Date: Aug 2005
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Re: SC/Thug rating
same here, but even just having the option to swap your banelord to this sort of setup when fighting something that could kill him up close
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March 22nd, 2006, 04:33 PM
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Major
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Join Date: Sep 2005
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Re: SC/Thug rating
it works well for a unit that has pretty good starting weapons (like life drain or what have you) because fire bolas will not replace their original weapons.
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March 24th, 2006, 07:17 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: SC/Thug rating
Is there any other weapons that you guys like? I typically build the same weapons from game to game. QM recommended the Serpent Kryss, something I had always ignored. Wondering if theres any other weapons I missed out on.
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March 24th, 2006, 07:53 PM
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Colonel
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Join Date: Aug 2005
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Re: SC/Thug rating
i am currently in love with the gloves of the gladiator (whats so good about serpent kryss?) and sometimes i will resort to a sword of sharpness/stinger. a herald lance is always nice for taking out undead and swords of swiftness are quite good. for shields i like: charcoal shield (duh) vine shield (has its uses) lucky coin (when misc slots are full) and shield of gleaming gold is very effective vrs low morale things
on the topic of thugs/sc's ive actually found fire kings to be quite good (did they get booster in cb?) they have a very strong fire shield, good health, and AoE ap attack and iirc can have weapons without losing their flame strike. they have no protection but if you give them dragon armour, lucky coin/pendant of luck and a ring of regen they become monsters (hard to hurt with ranged weapons and any melee attackers are likely to get toasted)
edit: didnt notice the serpent kryss had 2 attacks now, that definetly makes it useful atleast. the 2 attacks combined with its death poison should make it easier to take out tough enemys atleast.
how about this: serpent kryss x2, any armour, boots of quickness, pendant of luck and cat charm.
the extra defence from the charm and the quickness should make you hard to hit (most high health things dont come in large numbers so you shouldnt face many attacks) and the 4 kryss attacks+ boots should be a deadly combo (i can see miamasa ctis making this) and you could always swap a misc out for an astral serpet if you want more death poison
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March 24th, 2006, 08:38 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: SC/Thug rating
I use Serpent Kryss on assassins. Actually, fully decked assassin can sometimes act as a thug. Can be risky due to their low HP though.
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