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  #1  
Old March 21st, 2006, 09:38 PM

shovah shovah is offline
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Default Re: SC/Thug rating

Quote:
Morkilus said:
My favorite (not saying it's the best) loadout for a thug under CB mods:

Banelord___15d
Dual Fire Bolas___10f
Hydra Skin Armor___10n
Sandals of the Crane___5s
Amulet of Resilience___10n
Luck Pendant___5s

55 gems total... you can throw a horror helm on if you like. He's better for supporting archers and mages than soloing, as the blink effect distracts pretty much everybody, and the fire shackles effect slows them down. High survivability.
just wondering how does this guy does in a competitive enviroment ?
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  #2  
Old March 22nd, 2006, 01:55 PM
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Morkilus Morkilus is offline
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Default Re: SC/Thug rating

Don't use it... a black servant with a rime hauberk is just as effective.
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Old March 22nd, 2006, 02:13 PM
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Default Re: SC/Thug rating

To be perfectly honest, I use fire bolas (or other ranged weapons) only on my commanders leading armies. Thugs and SC's I make tend to go up close and personal.
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Old March 22nd, 2006, 03:27 PM

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Default Re: SC/Thug rating

same here, but even just having the option to swap your banelord to this sort of setup when fighting something that could kill him up close
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Old March 22nd, 2006, 04:33 PM
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Default Re: SC/Thug rating

it works well for a unit that has pretty good starting weapons (like life drain or what have you) because fire bolas will not replace their original weapons.
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Old March 24th, 2006, 07:17 PM
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Default Re: SC/Thug rating

Is there any other weapons that you guys like? I typically build the same weapons from game to game. QM recommended the Serpent Kryss, something I had always ignored. Wondering if theres any other weapons I missed out on.
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Old March 24th, 2006, 07:53 PM

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Default Re: SC/Thug rating

i am currently in love with the gloves of the gladiator (whats so good about serpent kryss?) and sometimes i will resort to a sword of sharpness/stinger. a herald lance is always nice for taking out undead and swords of swiftness are quite good. for shields i like: charcoal shield (duh) vine shield (has its uses) lucky coin (when misc slots are full) and shield of gleaming gold is very effective vrs low morale things

on the topic of thugs/sc's ive actually found fire kings to be quite good (did they get booster in cb?) they have a very strong fire shield, good health, and AoE ap attack and iirc can have weapons without losing their flame strike. they have no protection but if you give them dragon armour, lucky coin/pendant of luck and a ring of regen they become monsters (hard to hurt with ranged weapons and any melee attackers are likely to get toasted)

edit: didnt notice the serpent kryss had 2 attacks now, that definetly makes it useful atleast. the 2 attacks combined with its death poison should make it easier to take out tough enemys atleast.
how about this: serpent kryss x2, any armour, boots of quickness, pendant of luck and cat charm.
the extra defence from the charm and the quickness should make you hard to hit (most high health things dont come in large numbers so you shouldnt face many attacks) and the 4 kryss attacks+ boots should be a deadly combo (i can see miamasa ctis making this) and you could always swap a misc out for an astral serpet if you want more death poison
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Old March 24th, 2006, 08:38 PM
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Default Re: SC/Thug rating

I use Serpent Kryss on assassins. Actually, fully decked assassin can sometimes act as a thug. Can be risky due to their low HP though.
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