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  #1  
Old March 22nd, 2006, 04:57 PM
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Default Re: The Animal Kingdom


Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).

As far as where it is - look here.
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Old March 22nd, 2006, 05:14 PM
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Default Re: The Animal Kingdom

will cb nations override the heroes too?
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Old March 22nd, 2006, 05:38 PM

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Default Re: The Animal Kingdom

not sure, id prefer just to stick with cb complete (though i know many will object)
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Old March 22nd, 2006, 06:14 PM
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Default Re: The Animal Kingdom

I could probably stick the Worthy Heroes into CB 5.4 complete, if you like, to make it easy for everyone... let me know here if you do.
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Old March 22nd, 2006, 06:22 PM

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Default Re: The Animal Kingdom

Well heck, put me down for ermor then, I could use a new pbem game

Any idea how quickly you plan for the turns to go Animal? 24? 48? I have no real preference, just curious.
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Old March 22nd, 2006, 06:50 PM
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Default Re: The Animal Kingdom

Well, here it is... I can't test it right now, but I don't see why it wouldn't work; it is the CB 5.4 complete, with the original heroes mod replacing.

(bad file removed for your sanity)
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Old March 22nd, 2006, 07:13 PM

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Default Re: The Animal Kingdom

i love you mork *laughs as mork backs away*
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Old March 22nd, 2006, 10:15 PM

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Default Re: The Animal Kingdom

Quote:
Cainehill said:

Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).

As far as where it is - look here.
Those are some pretty strong words; the vast majority of heroes have always been indistinguishable in CB vs. worthy heroes. Furthermore, in the latest version I put back the few heroes I could remember having changed.
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Old March 23rd, 2006, 05:30 PM
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Default Re: The Animal Kingdom

Quote:
quantum_mechani said:
Quote:
Cainehill said:

Note that using the "Complete" CB mod overrides or conflicts with Worthy Heroes - better to use the individual CB mods, and then the Worthy Heroes mod, as it actually has Worthy Heroes, while CB nerfed many back down to relative uselessness (not to mention co-opting and subverting Turin's intent for the original W.H. mod - the heroes really ought to be pulled back out of CB imo).

Those are some pretty strong words; the vast majority of heroes have always been indistinguishable in CB vs. worthy heroes. Furthermore, in the latest version I put back the few heroes I could remember having changed.
Perhaps it was a bit strongly worded - but grabbing all the "good" mods and embedding them into the CB series was a bad idea imo - Worthy Heroes was a stand alone mod, and as such, it could be used, not used, or updated by Turin without consideration of the Conceptual Balance series. And discussions on irc had indicated that you removed some abilities because you didn't think they belonged, while others it was unknown for a while whether it was simply a glitch (hero losing immortality) or philosophical difference, such as Orokestes losing his very minor forge bonus.

While... Bah - I don't mean to be expounding on my original comments. Look - the time and effort you, Zen, Edi and others put into the mod is appreciated, but I think somethings were better left undone.
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  #10  
Old March 23rd, 2006, 08:07 PM
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Default Re: The Animal Kingdom

I can't wait for Dom3 to be released... thousands of new things to quibble about! Why don't we start right now? Flying Monkeys is soooo broken...
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